2237 lines
58 KiB
INI
2237 lines
58 KiB
INI
[Admin]
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## Enables the debug button(Must be host)
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# Setting type: Boolean
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# Default value: false
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Debug Button = false
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## You probably don't want this, it makes clients be able to use the menu
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# Setting type: Boolean
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# Default value: false
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Super Debug = false
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## Makes the debug menu show all the events even if turned off
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# Setting type: Boolean
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# Default value: false
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Debug Menu Shows All Events = false
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## Enables the Better Debug Menu
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# Setting type: Boolean
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# Default value: false
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Better Debug Menu = false
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## Shows what effect has been rolled by the dice in the console. For debug purposes.
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# Setting type: Boolean
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# Default value: false
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Show effects in the console = false
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## Shows what effect has been rolled by the dice in the chat. For debug purposes.
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## Options are: Host, Everyone, None
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# Setting type: String
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# Default value: None
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Show effects in the chat = None
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## Enables chat commands for the admin. Mainly for debugging.
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# Setting type: Boolean
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# Default value: false
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Allow chat commands = false
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## This is so I can see what the names of a lot of things are, probably not useful for most people
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# Setting type: Boolean
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# Default value: false
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Debug Logging = false
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Admin Keybind = <Keyboard>/numpadMinus
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[Alarm]
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## Use an Alternate Sound
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# Setting type: Boolean
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# Default value: true
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Use Alt Sound = true
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## Makes it worse
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# Setting type: Boolean
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# Default value: false
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Use Horrible Version = false
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[Allowed Effects]
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## Your neck is broken!
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# Setting type: Boolean
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# Default value: true
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Neck Break = true
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## You can select an effect
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# Setting type: Boolean
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# Default value: true
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Select Effect = true
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## Double tap space to fly!!! (Like Minecraft!)
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# Setting type: Boolean
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# Default value: true
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Fly = true
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## Ship's lever starts moving!
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# Setting type: Boolean
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# Default value: true
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Lever Shake = true
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## Makes you shake a lot!
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# Setting type: Boolean
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# Default value: true
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Hyper Shake = true
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## Landmines are now moving!
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# Setting type: Boolean
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# Default value: true
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Moving Landmines = true
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## Spawned a coilhead outside!
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# Setting type: Boolean
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# Default value: true
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Outside coilhead = true
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## Spawns fast spiders
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# Setting type: Boolean
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# Default value: true
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Arachnophobia = true
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## Makes every flashlight brighter
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# Setting type: Boolean
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# Default value: true
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Bright Flashlight = true
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## Increased company buying rate for this quota
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# Setting type: Boolean
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# Default value: true
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Increased Rate = true
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## Ship doors are malfunctioning!
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# Setting type: Boolean
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# Default value: true
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Door malfunction = true
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## All living enemies explode
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# Setting type: Boolean
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# Default value: true
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Purge = true
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## Infinite stamina for everyone
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# Setting type: Boolean
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# Default value: true
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Global infinite stamina = true
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## Infinite stamina for you
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# Setting type: Boolean
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# Default value: true
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Infinite stamina = true
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## You've got a pathfinder!
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# Setting type: Boolean
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# Default value: true
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Pathfinder = true
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## Spawning a shotgun!
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# Setting type: Boolean
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# Default value: true
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Shotgun = true
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## Turret spawned near the ship!
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# Setting type: Boolean
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# Default value: true
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Ship Turret = true
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## More turrets spawned inside!
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# Setting type: Boolean
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# Default value: true
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Turret hell = true
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## Mines are silent and invisible
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# Setting type: Boolean
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# Default value: true
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Silent mine = true
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## Returns you to the ship and places a zombie in your original position
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# Setting type: Boolean
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# Default value: true
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Zombie return swap = true
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## Opened doors are closed and locked
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# Setting type: Boolean
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# Default value: true
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Inverted door lock = true
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## Do you hear that? ʘ‿ʘ
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# Setting type: Boolean
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# Default value: true
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Alarm = true
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## Prepare for a jumpscare
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# Setting type: Boolean
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# Default value: true
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Jumpscare = true
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## Armageddon outside!
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# Setting type: Boolean
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# Default value: true
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Armageddon = true
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## Bee swarm
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# Setting type: Boolean
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# Default value: true
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Beepocalypse = true
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## Coilheads randomly ignore if a player is looking at them.
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# Setting type: Boolean
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# Default value: true
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Rebelious Coilheads = true
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## Turns off all lights
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# Setting type: Boolean
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# Default value: true
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Lights off = true
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## Healing everyone and recharging their batteries
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# Setting type: Boolean
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# Default value: true
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Full restore = true
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## Spawning more scrap!
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# Setting type: Boolean
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# Default value: true
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Scrap jackpot = true
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## Swapping two players!
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# Setting type: Boolean
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# Default value: true
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Swap = true
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## Good luck communicating
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# Setting type: Boolean
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# Default value: true
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Speech jammer = true
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## More mines spawned inside!
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# Setting type: Boolean
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# Default value: true
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Mine overflow = true
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## Mines spawned outside!
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# Setting type: Boolean
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# Default value: true
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Mine overflow outside = true
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## Spawned a popped jester!
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# Setting type: Boolean
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# Default value: true
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Instajester = true
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## More fire exits!
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# Setting type: Boolean
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# Default value: true
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Fake fire exits = true
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## Fire exits blocked!
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# Setting type: Boolean
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# Default value: true
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Fire exit block = true
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## Returning to ship with items!
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# Setting type: Boolean
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# Default value: true
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Return to ship = true
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## Returning to ship with your nearest crewmates!
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# Setting type: Boolean
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# Default value: true
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Return to ship together = true
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## Teleported inside
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# Setting type: Boolean
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# Default value: true
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Inside teleport = true
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## A lot of bugs spawned inside!
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# Setting type: Boolean
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# Default value: true
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Bug Plague = true
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## Zombie apocalypse!
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# Setting type: Boolean
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# Default value: true
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Zombie apocalypse = true
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## Reviving everyone
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# Setting type: Boolean
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# Default value: true
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Revive = true
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## A random player will soon explode
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# Setting type: Boolean
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# Default value: true
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Detonate = true
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## A random store item for you!
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# Setting type: Boolean
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# Default value: true
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Random Store Item = true
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## Many random store items for you!
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# Setting type: Boolean
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# Default value: true
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Random Store Items = true
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## Halves the battery percentage of all items in your inventory
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# Setting type: Boolean
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# Default value: true
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Battery Drain = true
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## Sending Everyone to Someone!
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# Setting type: Boolean
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# Default value: true
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Everyone To Someone = true
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## Makes the weight of all items in your inventory a bit lighter
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# Setting type: Boolean
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# Default value: true
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Light Burden = true
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## Duplicates your inventory on the ground
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# Setting type: Boolean
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# Default value: true
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Item Duplicator = true
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## Makes everything in your inventory a bit heavier
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# Setting type: Boolean
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# Default value: true
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Heavy Burden = true
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## Makes you a bit drunk
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# Setting type: Boolean
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# Default value: true
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Drunk = true
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## Doubles the value of a random item in your inventory
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# Setting type: Boolean
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# Default value: true
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Golden Touch = true
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## Try Again
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# Setting type: Boolean
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# Default value: true
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Reroll = true
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## ROTATION!
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# Setting type: Boolean
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# Default value: true
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Neck Spin = true
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## ALL DICE
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# Setting type: Boolean
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# Default value: true
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ALL DICE = true
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## A giant has been spotted inside
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# Setting type: Boolean
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# Default value: true
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Inside Giant = true
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## A lot of bugs spawned outside!
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# Setting type: Boolean
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# Default value: true
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Outside Bugs = true
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## A lot of maneaters spawned inside!
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# Setting type: Boolean
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# Default value: true
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Maneaters = true
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## Wait for it...
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# Setting type: Boolean
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# Default value: true
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Delayed Reaction = true
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## Spike Traps spawned outside!
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# Setting type: Boolean
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# Default value: false
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Spike overflow outside = false
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## Who are these men
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# Setting type: Boolean
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# Default value: true
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Lasso = true
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## I hope you like space rocks
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# Setting type: Boolean
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# Default value: true
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Meteors = true
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## Time for a hair cut
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# Setting type: Boolean
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# Default value: true
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Barbers = true
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## Make sure you keep scanning for enemies!
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# Setting type: Boolean
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# Default value: true
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Invisible Enemy = true
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## EMERGENCY MEETING
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# Setting type: Boolean
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# Default value: true
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Emergency Meeting = true
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## Come and play with us. Forever... and ever... and ever
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# Setting type: Boolean
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# Default value: true
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The Shining = true
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## Merry Christmas!
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# Setting type: Boolean
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# Default value: true
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Christmas = true
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## 21 Gun Salute!
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# Setting type: Boolean
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# Default value: true
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21 Gun Salute = true
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## A bunch of this?!?
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# Setting type: Boolean
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# Default value: true
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Same Scrap Different Dice = true
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## They Explode?!?
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# Setting type: Boolean
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# Default value: true
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Eggs = true
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## Pop goes the egg!
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# Setting type: Boolean
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# Default value: true
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Surprise Eggs!!! = true
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## Flashbang inbound!
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# Setting type: Boolean
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# Default value: true
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Surprise Flash!!! = true
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## Can I pet that Dawg
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# Setting type: Boolean
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# Default value: true
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Inside Dog = true
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## Rocket Jump!
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# Setting type: Boolean
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# Default value: true
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Egg Boots = true
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## Hope you like flying
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# Setting type: Boolean
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# Default value: true
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Tulip Trapeze = true
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## BlameGlitch.exe
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# Setting type: Boolean
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# Default value: false
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Blame Glitch = false
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## Lizzie's Paradise
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# Setting type: Boolean
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# Default value: true
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Stuffing For Days = true
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## Spicy Nuggies!!!
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# Setting type: Boolean
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# Default value: true
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Spicy Nuggies = true
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## Players Drop bombs on death now
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# Setting type: Boolean
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# Default value: true
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Martyrdom = true
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## 2 people are now in love!
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# Setting type: Boolean
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# Default value: true
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Lovers = true
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## Ooga Booga
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# Setting type: Boolean
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# Default value: false
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BS = false
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## Credits Were Given!
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# Setting type: Boolean
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# Default value: true
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More Money = true
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## Who stole our credits?
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# Setting type: Boolean
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# Default value: true
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Stolen Credits = true
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## Dropship inbound
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# Setting type: Boolean
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# Default value: true
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Big Delivery = true
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## Dreams of Dorje
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# Setting type: Boolean
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# Default value: true
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Dorjes Dream = true
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## Everyone Gets an Extra Life
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# Setting type: Boolean
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# Default value: true
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Extra Lives = true
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## You can pet that dog
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# Setting type: Boolean
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# Default value: true
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Lizzie`s Puppy = true
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## Where did they go?
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# Setting type: Boolean
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# Default value: true
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Where Did My Friends Go? = true
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## ??????????????????????
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# Setting type: Boolean
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# Default value: true
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Confusion = true
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## ??????????????????????????????????????????????????
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# Setting type: Boolean
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# Default value: false
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Stupid Confusion = false
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## Non-deductible Breakfast
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# Setting type: Boolean
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# Default value: true
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NDB = true
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## They might cut you
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# Setting type: Boolean
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# Default value: false
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Papercut = false
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## <3
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# Setting type: Boolean
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# Default value: true
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Bad Romance = true
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## Oops All *
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# Setting type: Boolean
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# Default value: true
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Oops All Blank = true
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## YAY
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# Setting type: Boolean
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# Default value: true
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Unkillable = true
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## FREEBIRDDDDDDDDDDDDDDDDDDDDDD YEAH
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# Setting type: Boolean
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# Default value: false
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Freebird Enemy = false
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## This could either be good or bad...
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# Setting type: Boolean
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# Default value: true
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Double Trouble = true
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## Uh Oh Oh Oh
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# Setting type: Boolean
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# Default value: true
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Three`s Company = true
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## FREEBIRDDDDDDDDDDDDDDDDDDDDDD YEAH
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# Setting type: Boolean
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# Default value: false
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Freebird Trap = false
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## Freebird that has a higher chance to target players
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# Setting type: Boolean
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# Default value: false
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Evil Freebird Enemy = false
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## It so Smol
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# Setting type: Boolean
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# Default value: false
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Micro Trap = false
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## Coming to you soon!
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# Setting type: Boolean
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# Default value: true
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ManyAds = true
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## Tulip Bombers
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# Setting type: Boolean
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# Default value: true
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Tulip Bombers = true
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## IT'S ALIVE! ALIVE!!!!!!!!!!!!!!
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# Setting type: Boolean
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# Default value: true
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Mad Science = true
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## Kaboom
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# Setting type: Boolean
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# Default value: false
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Special Detonate = false
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## Random Emote Time!!!
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# Setting type: Boolean
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# Default value: true
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Random Emote Time = true
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## More Teleporter Traps spawned inside!
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# Setting type: Boolean
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# Default value: true
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TP Traps = true
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## The Teleporters are now Roombas
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# Setting type: Boolean
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# Default value: true
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Moving Teleporter Traps = true
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## TP Traps spawned outside!
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# Setting type: Boolean
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# Default value: true
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TP overflow outside = true
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## Teleporter Traps are invisible
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# Setting type: Boolean
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# Default value: true
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Silent Teleporter Traps = true
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## Friends
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# Setting type: Boolean
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# Default value: true
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Friends = true
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## SHRIMPS
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# Setting type: Boolean
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# Default value: true
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Inside Shrimps = true
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Tornado = true
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Airsupply = true
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Amazon Shipping = true
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Moving Crates = true
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I Feel Safe = true
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Fans = true
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Moving Fans = true
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Follower Fan = true
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Paparazzi = true
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Flashers = true
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Chrome Dome = true
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Microwave = true
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Freebird Jimothy = true
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Cleaning Crew = true
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The Rumbling = true
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Smol Crane = true
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Beeg Crane = true
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The Desert = true
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Oxyde Penalty = false
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Zortin = true
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Zortin 2 = true
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Maybe Healers = true
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ManyMistress = true
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GuardsmanOutside = true
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PeaceTreaty = true
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Happy Family = true
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Immortal Snailcat = true
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Et Tu Brute = true
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Heat Seaking Cutie Fly = true
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Become Small = true
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Size Switcher = true
|
|
|
|
[BlameGlitch]
|
|
|
|
## Minimum Number of Enemies to spawn from this event
|
|
# Setting type: Int32
|
|
# Default value: 4
|
|
Minimum Number of Enemies = 4
|
|
|
|
## Max Number of Enemies to spawn from this event
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
Max Number of Enemies = 10
|
|
|
|
## Do they spawn inside
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Inside? = true
|
|
|
|
## Makes them spawn both inside and outside
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Both Inside and Outside = false
|
|
|
|
## Makes a meteor shower happen as well
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
MeteorShower = true
|
|
|
|
## Makes Paparazzi happen as well
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Paparazzi = true
|
|
|
|
[Brutal]
|
|
|
|
## Makes it to where the Random Dice Events Happen at the start of the round
|
|
## This was Requested by a friend
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Brutal Mode = false
|
|
|
|
## Makes it to where the Brutal Events show in chat
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Brutal Chat = true
|
|
|
|
## Makes it to where the Random Dice Events Happen randomly
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Super Brutal Mode = false
|
|
|
|
## How many events it starts with
|
|
# Setting type: Int32
|
|
# Default value: 1
|
|
Brutal Starting Scale = 1
|
|
|
|
## Sets the Max number of events it starts with
|
|
# Setting type: Int32
|
|
# Default value: 7
|
|
Brutal Max Scale = 7
|
|
|
|
## Sets how it scales
|
|
## 0: Scales based off how many days, maxing out at 50 days
|
|
## 1: Scales based off how much scrap is on the ship
|
|
## 2: Scales based off how many days survived in a row
|
|
## 3: Scales based off a combo of 0 and 1
|
|
## 4: Disable Scaling
|
|
# Setting type: Int32
|
|
# Default value: 0
|
|
Brutal Scale Type = 0
|
|
|
|
[Chronos Spawn rates]
|
|
|
|
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
|
|
# Setting type: Int32
|
|
# Default value: 23
|
|
Default = 23
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 17
|
|
Experimentation = 17
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 17
|
|
Assurance = 17
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 17
|
|
Vow = 17
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Offense = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
March = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 22
|
|
Rend = 22
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 41
|
|
Dine = 41
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 33
|
|
Titan = 33
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 19
|
|
Adamance = 19
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 40
|
|
Artifice = 40
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 58
|
|
Embrion = 58
|
|
|
|
[Clientside]
|
|
|
|
## Changes the jumpscare effect to a less scary one.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Pussy mode = false
|
|
|
|
## Do Ads play while dead.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Dead Ads = true
|
|
|
|
## Removes Copyright sounds over 10 seconds
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Copyright Free = false
|
|
|
|
## Sets the volume for most sounds/music from this mod
|
|
# Setting type: Single
|
|
# Default value: 0.75
|
|
Sound Volume = 0.75
|
|
|
|
[Code Rebirth Die Spawn rates]
|
|
|
|
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Default = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 16
|
|
Experimentation = 16
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 26
|
|
Assurance = 26
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Vow = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 17
|
|
Offense = 17
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 27
|
|
March = 27
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 26
|
|
Rend = 26
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 36
|
|
Dine = 36
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Titan = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 15
|
|
Adamance = 15
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 28
|
|
Artifice = 28
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 45
|
|
Embrion = 45
|
|
|
|
[Custom]
|
|
|
|
## Sets the Number of Custom Enemy Events
|
|
# Setting type: Int32
|
|
# Default value: 0
|
|
Custom Enemy Events = 0
|
|
|
|
## Sets the Number of Custom Item Events
|
|
# Setting type: Int32
|
|
# Default value: 0
|
|
Custom Item Events = 0
|
|
|
|
## Sets the Number of Custom Trap Events
|
|
# Setting type: Int32
|
|
# Default value: 0
|
|
Custom Trap Events = 0
|
|
|
|
[Emergency Die]
|
|
|
|
## Enables the Emergency Die to be scrap
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Scrap = false
|
|
|
|
## Sets the Price of the Emergency Die
|
|
# Setting type: Int32
|
|
# Default value: 200
|
|
Emergency Dice Price = 200
|
|
|
|
[Favorites]
|
|
|
|
## Your neck is broken!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Neck Break = false
|
|
|
|
## You can select an effect
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Select Effect = false
|
|
|
|
## Double tap space to fly!!! (Like Minecraft!)
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Fly = false
|
|
|
|
## Ship's lever starts moving!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Lever Shake = false
|
|
|
|
## Makes you shake a lot!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Hyper Shake = false
|
|
|
|
## Landmines are now moving!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Moving Landmines = false
|
|
|
|
## Spawned a coilhead outside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Outside coilhead = false
|
|
|
|
## Spawns fast spiders
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Arachnophobia = false
|
|
|
|
## Makes every flashlight brighter
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Bright Flashlight = false
|
|
|
|
## Increased company buying rate for this quota
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Increased Rate = false
|
|
|
|
## Ship doors are malfunctioning!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Door malfunction = false
|
|
|
|
## All living enemies explode
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Purge = false
|
|
|
|
## Infinite stamina for everyone
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Global infinite stamina = false
|
|
|
|
## Infinite stamina for you
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Infinite stamina = false
|
|
|
|
## You've got a pathfinder!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Pathfinder = false
|
|
|
|
## Spawning a shotgun!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Shotgun = false
|
|
|
|
## Turret spawned near the ship!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Ship Turret = false
|
|
|
|
## More turrets spawned inside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Turret hell = false
|
|
|
|
## Mines are silent and invisible
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Silent mine = false
|
|
|
|
## Returns you to the ship and places a zombie in your original position
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Zombie return swap = false
|
|
|
|
## Opened doors are closed and locked
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Inverted door lock = false
|
|
|
|
## Do you hear that? ʘ‿ʘ
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Alarm = false
|
|
|
|
## Prepare for a jumpscare
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Jumpscare = false
|
|
|
|
## Armageddon outside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Armageddon = false
|
|
|
|
## Bee swarm
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Beepocalypse = false
|
|
|
|
## Coilheads randomly ignore if a player is looking at them.
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Rebelious Coilheads = false
|
|
|
|
## Turns off all lights
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Lights off = false
|
|
|
|
## Healing everyone and recharging their batteries
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Full restore = false
|
|
|
|
## Spawning more scrap!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Scrap jackpot = false
|
|
|
|
## Swapping two players!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Swap = false
|
|
|
|
## Good luck communicating
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Speech jammer = false
|
|
|
|
## More mines spawned inside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Mine overflow = false
|
|
|
|
## Mines spawned outside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Mine overflow outside = false
|
|
|
|
## Spawned a popped jester!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Instajester = false
|
|
|
|
## More fire exits!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Fake fire exits = false
|
|
|
|
## Fire exits blocked!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Fire exit block = false
|
|
|
|
## Returning to ship with items!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Return to ship = false
|
|
|
|
## Returning to ship with your nearest crewmates!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Return to ship together = false
|
|
|
|
## Teleported inside
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Inside teleport = false
|
|
|
|
## A lot of bugs spawned inside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Bug Plague = false
|
|
|
|
## Zombie apocalypse!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Zombie apocalypse = false
|
|
|
|
## Reviving everyone
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Revive = false
|
|
|
|
## A random player will soon explode
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Detonate = false
|
|
|
|
## A random store item for you!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Random Store Item = false
|
|
|
|
## Many random store items for you!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Random Store Items = false
|
|
|
|
## Halves the battery percentage of all items in your inventory
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Battery Drain = false
|
|
|
|
## Sending Everyone to Someone!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Everyone To Someone = false
|
|
|
|
## Makes the weight of all items in your inventory a bit lighter
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Light Burden = false
|
|
|
|
## Duplicates your inventory on the ground
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Item Duplicator = false
|
|
|
|
## Makes everything in your inventory a bit heavier
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Heavy Burden = false
|
|
|
|
## Makes you a bit drunk
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Drunk = false
|
|
|
|
## Doubles the value of a random item in your inventory
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Golden Touch = false
|
|
|
|
## Try Again
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Reroll = false
|
|
|
|
## ROTATION!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Neck Spin = false
|
|
|
|
## ALL DICE
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
ALL DICE = false
|
|
|
|
## A giant has been spotted inside
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Inside Giant = false
|
|
|
|
## A lot of bugs spawned outside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Outside Bugs = false
|
|
|
|
## A lot of maneaters spawned inside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Maneaters = false
|
|
|
|
## Wait for it...
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Delayed Reaction = false
|
|
|
|
## Spike Traps spawned outside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Spike overflow outside = false
|
|
|
|
## Who are these men
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Lasso = false
|
|
|
|
## I hope you like space rocks
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Meteors = false
|
|
|
|
## Time for a hair cut
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Barbers = false
|
|
|
|
## Make sure you keep scanning for enemies!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Invisible Enemy = false
|
|
|
|
## EMERGENCY MEETING
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Emergency Meeting = false
|
|
|
|
## Come and play with us. Forever... and ever... and ever
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
The Shining = false
|
|
|
|
## Merry Christmas!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Christmas = false
|
|
|
|
## 21 Gun Salute!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
21 Gun Salute = false
|
|
|
|
## A bunch of this?!?
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Same Scrap Different Dice = false
|
|
|
|
## They Explode?!?
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Eggs = false
|
|
|
|
## Pop goes the egg!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Surprise Eggs!!! = false
|
|
|
|
## Flashbang inbound!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Surprise Flash!!! = false
|
|
|
|
## Can I pet that Dawg
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Inside Dog = false
|
|
|
|
## Rocket Jump!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Egg Boots = false
|
|
|
|
## Hope you like flying
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Tulip Trapeze = false
|
|
|
|
## BlameGlitch.exe
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Blame Glitch = false
|
|
|
|
## Lizzie's Paradise
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Stuffing For Days = false
|
|
|
|
## Spicy Nuggies!!!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Spicy Nuggies = false
|
|
|
|
## Players Drop bombs on death now
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Martyrdom = false
|
|
|
|
## 2 people are now in love!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Lovers = false
|
|
|
|
## Ooga Booga
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
BS = false
|
|
|
|
## Credits Were Given!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
More Money = false
|
|
|
|
## Who stole our credits?
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Stolen Credits = false
|
|
|
|
## Dropship inbound
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Big Delivery = false
|
|
|
|
## Dreams of Dorje
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Dorjes Dream = false
|
|
|
|
## Everyone Gets an Extra Life
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Extra Lives = false
|
|
|
|
## You can pet that dog
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Lizzie`s Puppy = false
|
|
|
|
## Where did they go?
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Where Did My Friends Go? = false
|
|
|
|
## ??????????????????????
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Confusion = false
|
|
|
|
## ??????????????????????????????????????????????????
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Stupid Confusion = false
|
|
|
|
## Non-deductible Breakfast
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
NDB = false
|
|
|
|
## They might cut you
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Papercut = false
|
|
|
|
## <3
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Bad Romance = false
|
|
|
|
## Oops All *
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Oops All Blank = false
|
|
|
|
## YAY
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Unkillable = false
|
|
|
|
## FREEBIRDDDDDDDDDDDDDDDDDDDDDD YEAH
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Freebird Enemy = false
|
|
|
|
## This could either be good or bad...
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Double Trouble = false
|
|
|
|
## Uh Oh Oh Oh
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Three`s Company = false
|
|
|
|
## FREEBIRDDDDDDDDDDDDDDDDDDDDDD YEAH
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Freebird Trap = false
|
|
|
|
## Freebird that has a higher chance to target players
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Evil Freebird Enemy = false
|
|
|
|
## It so Smol
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Micro Trap = false
|
|
|
|
## Coming to you soon!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
ManyAds = false
|
|
|
|
## Tulip Bombers
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Tulip Bombers = false
|
|
|
|
## IT'S ALIVE! ALIVE!!!!!!!!!!!!!!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Mad Science = false
|
|
|
|
## Kaboom
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Special Detonate = false
|
|
|
|
## Random Emote Time!!!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Random Emote Time = false
|
|
|
|
## More Teleporter Traps spawned inside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
TP Traps = false
|
|
|
|
## The Teleporters are now Roombas
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Moving Teleporter Traps = false
|
|
|
|
## TP Traps spawned outside!
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
TP overflow outside = false
|
|
|
|
## Teleporter Traps are invisible
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Silent Teleporter Traps = false
|
|
|
|
## Friends
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Friends = false
|
|
|
|
## SHRIMPS
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Inside Shrimps = false
|
|
|
|
Tornado = false
|
|
|
|
Airsupply = false
|
|
|
|
Amazon Shipping = false
|
|
|
|
Moving Crates = false
|
|
|
|
I Feel Safe = false
|
|
|
|
Fans = false
|
|
|
|
Moving Fans = false
|
|
|
|
Follower Fan = false
|
|
|
|
Paparazzi = false
|
|
|
|
Flashers = false
|
|
|
|
Chrome Dome = false
|
|
|
|
Microwave = false
|
|
|
|
Freebird Jimothy = false
|
|
|
|
Cleaning Crew = false
|
|
|
|
The Rumbling = false
|
|
|
|
Smol Crane = false
|
|
|
|
Beeg Crane = false
|
|
|
|
The Desert = false
|
|
|
|
Oxyde Penalty = false
|
|
|
|
Zortin = false
|
|
|
|
Zortin 2 = false
|
|
|
|
Maybe Healers = false
|
|
|
|
ManyMistress = false
|
|
|
|
GuardsmanOutside = false
|
|
|
|
PeaceTreaty = false
|
|
|
|
Happy Family = false
|
|
|
|
Immortal Snailcat = false
|
|
|
|
Et Tu Brute = false
|
|
|
|
Heat Seaking Cutie Fly = false
|
|
|
|
Add Weather = false
|
|
|
|
Clear Weather = false
|
|
|
|
Random Weather = false
|
|
|
|
Become Small = false
|
|
|
|
Size Switcher = false
|
|
|
|
[Gambler Spawn rates]
|
|
|
|
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Default = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 13
|
|
Experimentation = 13
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 13
|
|
Assurance = 13
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 15
|
|
Vow = 15
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 17
|
|
Offense = 17
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 17
|
|
March = 17
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 33
|
|
Rend = 33
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 46
|
|
Dine = 46
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 30
|
|
Titan = 30
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 21
|
|
Adamance = 21
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 43
|
|
Artifice = 43
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 60
|
|
Embrion = 60
|
|
|
|
[Hypershake]
|
|
|
|
## Changes the minimum that hypershake can move you.
|
|
# Setting type: Single
|
|
# Default value: 15
|
|
HyperShake Min Force = 30
|
|
|
|
## Changes the maximum that hypershake can move you.
|
|
# Setting type: Single
|
|
# Default value: 60
|
|
HyperShake Max Force = 100
|
|
|
|
## Changes how long until hypershake is done randomly going until you get the event again in seconds
|
|
## -1 to diable and have it go until the end of the round
|
|
# Setting type: Int32
|
|
# Default value: -1
|
|
HyperShake Length = -1
|
|
|
|
[InvisibleEnemy]
|
|
|
|
## Lets the invisible enemy event spawn an invisible spider
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Spawn Spider = true
|
|
|
|
## Lets the invisible enemy event spawn an invisible Hoarding Bug
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Spawn Hoarding Bug = true
|
|
|
|
## Lets the invisible enemy event spawn an invisible CoilHead
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Spawn CoilHead = true
|
|
|
|
## Lets the invisible enemy event spawn an invisible Jester
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Spawn Jester = true
|
|
|
|
## Lets the invisible enemy event spawn an invisible Centipede
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Spawn Centipede = true
|
|
|
|
## Lets the invisible enemy event spawn an invisible Bracken
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Spawn Bracken = true
|
|
|
|
## Lets the invisible enemy event spawn an invisible Barber
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Spawn Barber = true
|
|
|
|
[Misc]
|
|
|
|
## Assigns New Lovers on each round
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Lovers On Start = false
|
|
|
|
## Turns on inside jokes for stuff
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Inside Joke = false
|
|
|
|
## Toggles april fools mode
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
April Fools = false
|
|
|
|
## Makes the dice spin a random amount of time before rolling.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Have a random spin time = true
|
|
|
|
## Makes the Chronos die have better odds in the morning instead of equal odds in the morning.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Updated Chronos Time = false
|
|
|
|
## If the dice explode after rolling or not
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Do Dice Explosion = true
|
|
|
|
## Allows the use of the Chronos and Gambler outside.
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Use Dice Outside = false
|
|
|
|
## Sets how quickly each egg explodes in the fountain, set to 0 for all explode instantly
|
|
# Setting type: Single
|
|
# Default value: 0.25
|
|
Egg Fountain Time = 0.25
|
|
|
|
## Makes it to where Hoarding bugs can use dice or not
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Yippee Use Dice = true
|
|
|
|
## Display the dice results or not:
|
|
## ALL - Shows all, NONE - shows none,
|
|
## DEFAULT - shows the default ones, RANDOM - randomly shows them
|
|
# Setting type: String
|
|
# Default value: ALL
|
|
Display Results = DEFAULT
|
|
|
|
## Makes it to where the debug menu closes after selecting an effect, False to stay open
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Debug Menu Closes After = true
|
|
|
|
## If set to true makes the cursed IDs and cursed randomly actually do stuff :D
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
ToggleCursed = false
|
|
|
|
## Curses players whose steam IDs you put in here seperated by a comma
|
|
# Setting type: String
|
|
# Default value: 76561198984467725
|
|
Cursed IDs = 76561198984467725
|
|
|
|
## Makes it to where random players are picked every quota for curses instead of the Cursed IDs List
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Cursed Randomly = false
|
|
|
|
Disable Size Based Stuff = false
|
|
|
|
[Module Effects]
|
|
|
|
Add Weather = true
|
|
|
|
Clear Weather = true
|
|
|
|
Random Weather = true
|
|
|
|
[NeckBreak]
|
|
|
|
## Use a timer for neck break instead of until the end of the round
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Use Timer = true
|
|
|
|
## Sets the broken Neck Minimum Time
|
|
# Setting type: Int32
|
|
# Default value: 30
|
|
Min Break Time = 30
|
|
|
|
## Sets the broken Neck Maximum Time
|
|
# Setting type: Int32
|
|
# Default value: 60
|
|
Max Break Time = 60
|
|
|
|
[NeckSpin]
|
|
|
|
## Changes the minimum speed that your neck can spin.
|
|
# Setting type: Single
|
|
# Default value: 0.1
|
|
NeckSpin Min Speed = 0.1
|
|
|
|
## Changes the maximum speed that your neck can spin.
|
|
# Setting type: Single
|
|
# Default value: 0.8
|
|
NeckSpin Max Speed = 0.8
|
|
|
|
## Changes how many times your neck can rotate before it stops, -1 for infinite
|
|
# Setting type: Int32
|
|
# Default value: -1
|
|
NeckSpin Number of Rotations = -1
|
|
|
|
## Changes the min and max speed if the Number of rotations isn't infinite
|
|
# Setting type: Single
|
|
# Default value: 3
|
|
NeckSpin SpeedModifier = 3
|
|
|
|
[New Debug]
|
|
|
|
## Locks input while the UI is open
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Lock input = true
|
|
|
|
## Sets the text color of the Debug Menu.
|
|
# Setting type: String
|
|
# Default value: #F581FA
|
|
Text Color = #F581FA
|
|
|
|
## Sets the text alpha of the Debug Menu.
|
|
# Setting type: Int32
|
|
# Default value: 100
|
|
Text Alpha = 100
|
|
|
|
## Spawn Enemy On Player with the Debug Menu.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
debugSpawnOnPlayer = true
|
|
|
|
## Sets the favorite text color of the Debug Menu.
|
|
# Setting type: String
|
|
# Default value: #F53548
|
|
Favorite Text Color = #F53548
|
|
|
|
## Sets the favorite alpha of the Debug Menu.
|
|
# Setting type: Int32
|
|
# Default value: 100
|
|
Favorite Text Alpha = 100
|
|
|
|
## Sets the background color of the Debug Menu.
|
|
# Setting type: String
|
|
# Default value: #270051
|
|
Background Color = #270051
|
|
|
|
## Sets the background alpha of the Debug Menu.
|
|
# Setting type: Int32
|
|
# Default value: 46
|
|
Background Alpha = 46
|
|
|
|
## Sets the accent color of the Debug Menu.
|
|
# Setting type: String
|
|
# Default value: #A34EFF
|
|
Accent Color = #A34EFF
|
|
|
|
## Sets the accent alpha of the Debug Menu.
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Accent Alpha = 25
|
|
|
|
## Sets the button color of the Debug Menu.
|
|
# Setting type: String
|
|
# Default value: #A447FF
|
|
Button Color = #A447FF
|
|
|
|
## Sets the button alpha of the Debug Menu.
|
|
# Setting type: Int32
|
|
# Default value: 80
|
|
Button Alpha = 80
|
|
|
|
## Bald
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Bald = false
|
|
|
|
[Rusty Spawn rates]
|
|
|
|
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
|
|
# Setting type: Int32
|
|
# Default value: 18
|
|
Default = 18
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 15
|
|
Experimentation = 15
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 15
|
|
Assurance = 15
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 5
|
|
Vow = 5
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 18
|
|
Offense = 18
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 5
|
|
March = 5
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 16
|
|
Rend = 16
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 26
|
|
Dine = 26
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 14
|
|
Titan = 14
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 16
|
|
Adamance = 16
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 21
|
|
Artifice = 21
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 38
|
|
Embrion = 38
|
|
|
|
[Sacrificer Spawn rates]
|
|
|
|
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
Default = 20
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
Experimentation = 20
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
Assurance = 20
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
Vow = 20
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
Offense = 20
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
March = 20
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 35
|
|
Rend = 35
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 38
|
|
Dine = 38
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 23
|
|
Titan = 23
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 20
|
|
Adamance = 20
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 35
|
|
Artifice = 35
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 41
|
|
Embrion = 41
|
|
|
|
[SizeDifference]
|
|
|
|
Size Change Option = close
|
|
|
|
[Steve Le Dice Spawn rates]
|
|
|
|
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Default = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 16
|
|
Experimentation = 16
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 26
|
|
Assurance = 26
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Vow = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 17
|
|
Offense = 17
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 27
|
|
March = 27
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 26
|
|
Rend = 26
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 36
|
|
Dine = 36
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Titan = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 15
|
|
Adamance = 15
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 28
|
|
Artifice = 28
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 45
|
|
Embrion = 45
|
|
|
|
[Surfaced Die Spawn rates]
|
|
|
|
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Default = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 16
|
|
Experimentation = 16
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 26
|
|
Assurance = 26
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Vow = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 17
|
|
Offense = 17
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 27
|
|
March = 27
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 26
|
|
Rend = 26
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 36
|
|
Dine = 36
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 25
|
|
Titan = 25
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 15
|
|
Adamance = 15
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 28
|
|
Artifice = 28
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 45
|
|
Embrion = 45
|
|
|
|
[The Gambler Spawn rates]
|
|
|
|
Default = 25
|
|
|
|
Experimentation = 13
|
|
|
|
Assurance = 13
|
|
|
|
Vow = 15
|
|
|
|
Offense = 17
|
|
|
|
March = 17
|
|
|
|
Rend = 33
|
|
|
|
Dine = 46
|
|
|
|
Titan = 30
|
|
|
|
Adamance = 21
|
|
|
|
Artifice = 43
|
|
|
|
Embrion = 60
|
|
|
|
[The Sacrificer Spawn rates]
|
|
|
|
Default = 20
|
|
|
|
Experimentation = 20
|
|
|
|
Assurance = 20
|
|
|
|
Vow = 20
|
|
|
|
Offense = 20
|
|
|
|
March = 20
|
|
|
|
Rend = 35
|
|
|
|
Dine = 38
|
|
|
|
Titan = 23
|
|
|
|
Adamance = 20
|
|
|
|
Artifice = 35
|
|
|
|
Embrion = 41
|
|
|
|
[The Saint Spawn rates]
|
|
|
|
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
Default = 10
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
Experimentation = 10
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
Assurance = 10
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
Vow = 10
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
Offense = 10
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
March = 10
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 12
|
|
Rend = 12
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 15
|
|
Dine = 15
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 12
|
|
Titan = 12
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 10
|
|
Adamance = 10
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 15
|
|
Artifice = 15
|
|
|
|
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
|
|
# Setting type: Int32
|
|
# Default value: 21
|
|
Embrion = 21
|
|
|
|
[Twitch]
|
|
|
|
## If Dice Twitch Integration is enabled (Needs TwitchChatAPI)
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Enable Twitch Integration = false
|
|
|