Lethal-Extended/config/Emergency Dice.cfg
2025-08-30 03:12:03 -05:00

2237 lines
58 KiB
INI

[Admin]
## Enables the debug button(Must be host)
# Setting type: Boolean
# Default value: false
Debug Button = false
## You probably don't want this, it makes clients be able to use the menu
# Setting type: Boolean
# Default value: false
Super Debug = false
## Makes the debug menu show all the events even if turned off
# Setting type: Boolean
# Default value: false
Debug Menu Shows All Events = false
## Enables the Better Debug Menu
# Setting type: Boolean
# Default value: false
Better Debug Menu = false
## Shows what effect has been rolled by the dice in the console. For debug purposes.
# Setting type: Boolean
# Default value: false
Show effects in the console = false
## Shows what effect has been rolled by the dice in the chat. For debug purposes.
## Options are: Host, Everyone, None
# Setting type: String
# Default value: None
Show effects in the chat = None
## Enables chat commands for the admin. Mainly for debugging.
# Setting type: Boolean
# Default value: false
Allow chat commands = false
## This is so I can see what the names of a lot of things are, probably not useful for most people
# Setting type: Boolean
# Default value: false
Debug Logging = false
Admin Keybind = <Keyboard>/numpadMinus
[Alarm]
## Use an Alternate Sound
# Setting type: Boolean
# Default value: true
Use Alt Sound = true
## Makes it worse
# Setting type: Boolean
# Default value: false
Use Horrible Version = false
[Allowed Effects]
## Your neck is broken!
# Setting type: Boolean
# Default value: true
Neck Break = true
## You can select an effect
# Setting type: Boolean
# Default value: true
Select Effect = true
## Double tap space to fly!!! (Like Minecraft!)
# Setting type: Boolean
# Default value: true
Fly = true
## Ship's lever starts moving!
# Setting type: Boolean
# Default value: true
Lever Shake = true
## Makes you shake a lot!
# Setting type: Boolean
# Default value: true
Hyper Shake = true
## Landmines are now moving!
# Setting type: Boolean
# Default value: true
Moving Landmines = true
## Spawned a coilhead outside!
# Setting type: Boolean
# Default value: true
Outside coilhead = true
## Spawns fast spiders
# Setting type: Boolean
# Default value: true
Arachnophobia = true
## Makes every flashlight brighter
# Setting type: Boolean
# Default value: true
Bright Flashlight = true
## Increased company buying rate for this quota
# Setting type: Boolean
# Default value: true
Increased Rate = true
## Ship doors are malfunctioning!
# Setting type: Boolean
# Default value: true
Door malfunction = true
## All living enemies explode
# Setting type: Boolean
# Default value: true
Purge = true
## Infinite stamina for everyone
# Setting type: Boolean
# Default value: true
Global infinite stamina = true
## Infinite stamina for you
# Setting type: Boolean
# Default value: true
Infinite stamina = true
## You've got a pathfinder!
# Setting type: Boolean
# Default value: true
Pathfinder = true
## Spawning a shotgun!
# Setting type: Boolean
# Default value: true
Shotgun = true
## Turret spawned near the ship!
# Setting type: Boolean
# Default value: true
Ship Turret = true
## More turrets spawned inside!
# Setting type: Boolean
# Default value: true
Turret hell = true
## Mines are silent and invisible
# Setting type: Boolean
# Default value: true
Silent mine = true
## Returns you to the ship and places a zombie in your original position
# Setting type: Boolean
# Default value: true
Zombie return swap = true
## Opened doors are closed and locked
# Setting type: Boolean
# Default value: true
Inverted door lock = true
## Do you hear that? ʘ‿ʘ
# Setting type: Boolean
# Default value: true
Alarm = true
## Prepare for a jumpscare
# Setting type: Boolean
# Default value: true
Jumpscare = true
## Armageddon outside!
# Setting type: Boolean
# Default value: true
Armageddon = true
## Bee swarm
# Setting type: Boolean
# Default value: true
Beepocalypse = true
## Coilheads randomly ignore if a player is looking at them.
# Setting type: Boolean
# Default value: true
Rebelious Coilheads = true
## Turns off all lights
# Setting type: Boolean
# Default value: true
Lights off = true
## Healing everyone and recharging their batteries
# Setting type: Boolean
# Default value: true
Full restore = true
## Spawning more scrap!
# Setting type: Boolean
# Default value: true
Scrap jackpot = true
## Swapping two players!
# Setting type: Boolean
# Default value: true
Swap = true
## Good luck communicating
# Setting type: Boolean
# Default value: true
Speech jammer = true
## More mines spawned inside!
# Setting type: Boolean
# Default value: true
Mine overflow = true
## Mines spawned outside!
# Setting type: Boolean
# Default value: true
Mine overflow outside = true
## Spawned a popped jester!
# Setting type: Boolean
# Default value: true
Instajester = true
## More fire exits!
# Setting type: Boolean
# Default value: true
Fake fire exits = true
## Fire exits blocked!
# Setting type: Boolean
# Default value: true
Fire exit block = true
## Returning to ship with items!
# Setting type: Boolean
# Default value: true
Return to ship = true
## Returning to ship with your nearest crewmates!
# Setting type: Boolean
# Default value: true
Return to ship together = true
## Teleported inside
# Setting type: Boolean
# Default value: true
Inside teleport = true
## A lot of bugs spawned inside!
# Setting type: Boolean
# Default value: true
Bug Plague = true
## Zombie apocalypse!
# Setting type: Boolean
# Default value: true
Zombie apocalypse = true
## Reviving everyone
# Setting type: Boolean
# Default value: true
Revive = true
## A random player will soon explode
# Setting type: Boolean
# Default value: true
Detonate = true
## A random store item for you!
# Setting type: Boolean
# Default value: true
Random Store Item = true
## Many random store items for you!
# Setting type: Boolean
# Default value: true
Random Store Items = true
## Halves the battery percentage of all items in your inventory
# Setting type: Boolean
# Default value: true
Battery Drain = true
## Sending Everyone to Someone!
# Setting type: Boolean
# Default value: true
Everyone To Someone = true
## Makes the weight of all items in your inventory a bit lighter
# Setting type: Boolean
# Default value: true
Light Burden = true
## Duplicates your inventory on the ground
# Setting type: Boolean
# Default value: true
Item Duplicator = true
## Makes everything in your inventory a bit heavier
# Setting type: Boolean
# Default value: true
Heavy Burden = true
## Makes you a bit drunk
# Setting type: Boolean
# Default value: true
Drunk = true
## Doubles the value of a random item in your inventory
# Setting type: Boolean
# Default value: true
Golden Touch = true
## Try Again
# Setting type: Boolean
# Default value: true
Reroll = true
## ROTATION!
# Setting type: Boolean
# Default value: true
Neck Spin = true
## ALL DICE
# Setting type: Boolean
# Default value: true
ALL DICE = true
## A giant has been spotted inside
# Setting type: Boolean
# Default value: true
Inside Giant = true
## A lot of bugs spawned outside!
# Setting type: Boolean
# Default value: true
Outside Bugs = true
## A lot of maneaters spawned inside!
# Setting type: Boolean
# Default value: true
Maneaters = true
## Wait for it...
# Setting type: Boolean
# Default value: true
Delayed Reaction = true
## Spike Traps spawned outside!
# Setting type: Boolean
# Default value: false
Spike overflow outside = false
## Who are these men
# Setting type: Boolean
# Default value: true
Lasso = true
## I hope you like space rocks
# Setting type: Boolean
# Default value: true
Meteors = true
## Time for a hair cut
# Setting type: Boolean
# Default value: true
Barbers = true
## Make sure you keep scanning for enemies!
# Setting type: Boolean
# Default value: true
Invisible Enemy = true
## EMERGENCY MEETING
# Setting type: Boolean
# Default value: true
Emergency Meeting = true
## Come and play with us. Forever... and ever... and ever
# Setting type: Boolean
# Default value: true
The Shining = true
## Merry Christmas!
# Setting type: Boolean
# Default value: true
Christmas = true
## 21 Gun Salute!
# Setting type: Boolean
# Default value: true
21 Gun Salute = true
## A bunch of this?!?
# Setting type: Boolean
# Default value: true
Same Scrap Different Dice = true
## They Explode?!?
# Setting type: Boolean
# Default value: true
Eggs = true
## Pop goes the egg!
# Setting type: Boolean
# Default value: true
Surprise Eggs!!! = true
## Flashbang inbound!
# Setting type: Boolean
# Default value: true
Surprise Flash!!! = true
## Can I pet that Dawg
# Setting type: Boolean
# Default value: true
Inside Dog = true
## Rocket Jump!
# Setting type: Boolean
# Default value: true
Egg Boots = true
## Hope you like flying
# Setting type: Boolean
# Default value: true
Tulip Trapeze = true
## BlameGlitch.exe
# Setting type: Boolean
# Default value: false
Blame Glitch = false
## Lizzie's Paradise
# Setting type: Boolean
# Default value: true
Stuffing For Days = true
## Spicy Nuggies!!!
# Setting type: Boolean
# Default value: true
Spicy Nuggies = true
## Players Drop bombs on death now
# Setting type: Boolean
# Default value: true
Martyrdom = true
## 2 people are now in love!
# Setting type: Boolean
# Default value: true
Lovers = true
## Ooga Booga
# Setting type: Boolean
# Default value: false
BS = false
## Credits Were Given!
# Setting type: Boolean
# Default value: true
More Money = true
## Who stole our credits?
# Setting type: Boolean
# Default value: true
Stolen Credits = true
## Dropship inbound
# Setting type: Boolean
# Default value: true
Big Delivery = true
## Dreams of Dorje
# Setting type: Boolean
# Default value: true
Dorjes Dream = true
## Everyone Gets an Extra Life
# Setting type: Boolean
# Default value: true
Extra Lives = true
## You can pet that dog
# Setting type: Boolean
# Default value: true
Lizzie`s Puppy = true
## Where did they go?
# Setting type: Boolean
# Default value: true
Where Did My Friends Go? = true
## ??????????????????????
# Setting type: Boolean
# Default value: true
Confusion = true
## ??????????????????????????????????????????????????
# Setting type: Boolean
# Default value: false
Stupid Confusion = false
## Non-deductible Breakfast
# Setting type: Boolean
# Default value: true
NDB = true
## They might cut you
# Setting type: Boolean
# Default value: false
Papercut = false
## <3
# Setting type: Boolean
# Default value: true
Bad Romance = true
## Oops All *
# Setting type: Boolean
# Default value: true
Oops All Blank = true
## YAY
# Setting type: Boolean
# Default value: true
Unkillable = true
## FREEBIRDDDDDDDDDDDDDDDDDDDDDD YEAH
# Setting type: Boolean
# Default value: false
Freebird Enemy = false
## This could either be good or bad...
# Setting type: Boolean
# Default value: true
Double Trouble = true
## Uh Oh Oh Oh
# Setting type: Boolean
# Default value: true
Three`s Company = true
## FREEBIRDDDDDDDDDDDDDDDDDDDDDD YEAH
# Setting type: Boolean
# Default value: false
Freebird Trap = false
## Freebird that has a higher chance to target players
# Setting type: Boolean
# Default value: false
Evil Freebird Enemy = false
## It so Smol
# Setting type: Boolean
# Default value: false
Micro Trap = false
## Coming to you soon!
# Setting type: Boolean
# Default value: true
ManyAds = true
## Tulip Bombers
# Setting type: Boolean
# Default value: true
Tulip Bombers = true
## IT'S ALIVE! ALIVE!!!!!!!!!!!!!!
# Setting type: Boolean
# Default value: true
Mad Science = true
## Kaboom
# Setting type: Boolean
# Default value: false
Special Detonate = false
## Random Emote Time!!!
# Setting type: Boolean
# Default value: true
Random Emote Time = true
## More Teleporter Traps spawned inside!
# Setting type: Boolean
# Default value: true
TP Traps = true
## The Teleporters are now Roombas
# Setting type: Boolean
# Default value: true
Moving Teleporter Traps = true
## TP Traps spawned outside!
# Setting type: Boolean
# Default value: true
TP overflow outside = true
## Teleporter Traps are invisible
# Setting type: Boolean
# Default value: true
Silent Teleporter Traps = true
## Friends
# Setting type: Boolean
# Default value: true
Friends = true
## SHRIMPS
# Setting type: Boolean
# Default value: true
Inside Shrimps = true
Tornado = true
Airsupply = true
Amazon Shipping = true
Moving Crates = true
I Feel Safe = true
Fans = true
Moving Fans = true
Follower Fan = true
Paparazzi = true
Flashers = true
Chrome Dome = true
Microwave = true
Freebird Jimothy = true
Cleaning Crew = true
The Rumbling = true
Smol Crane = true
Beeg Crane = true
The Desert = true
Oxyde Penalty = false
Zortin = true
Zortin 2 = true
Maybe Healers = true
ManyMistress = true
GuardsmanOutside = true
PeaceTreaty = true
Happy Family = true
Immortal Snailcat = true
Et Tu Brute = true
Heat Seaking Cutie Fly = true
Become Small = true
Size Switcher = true
[BlameGlitch]
## Minimum Number of Enemies to spawn from this event
# Setting type: Int32
# Default value: 4
Minimum Number of Enemies = 4
## Max Number of Enemies to spawn from this event
# Setting type: Int32
# Default value: 10
Max Number of Enemies = 10
## Do they spawn inside
# Setting type: Boolean
# Default value: true
Inside? = true
## Makes them spawn both inside and outside
# Setting type: Boolean
# Default value: false
Both Inside and Outside = false
## Makes a meteor shower happen as well
# Setting type: Boolean
# Default value: true
MeteorShower = true
## Makes Paparazzi happen as well
# Setting type: Boolean
# Default value: true
Paparazzi = true
[Brutal]
## Makes it to where the Random Dice Events Happen at the start of the round
## This was Requested by a friend
# Setting type: Boolean
# Default value: false
Brutal Mode = false
## Makes it to where the Brutal Events show in chat
# Setting type: Boolean
# Default value: true
Brutal Chat = true
## Makes it to where the Random Dice Events Happen randomly
# Setting type: Boolean
# Default value: false
Super Brutal Mode = false
## How many events it starts with
# Setting type: Int32
# Default value: 1
Brutal Starting Scale = 1
## Sets the Max number of events it starts with
# Setting type: Int32
# Default value: 7
Brutal Max Scale = 7
## Sets how it scales
## 0: Scales based off how many days, maxing out at 50 days
## 1: Scales based off how much scrap is on the ship
## 2: Scales based off how many days survived in a row
## 3: Scales based off a combo of 0 and 1
## 4: Disable Scaling
# Setting type: Int32
# Default value: 0
Brutal Scale Type = 0
[Chronos Spawn rates]
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
# Setting type: Int32
# Default value: 23
Default = 23
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 17
Experimentation = 17
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 17
Assurance = 17
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 17
Vow = 17
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 25
Offense = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 25
March = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 22
Rend = 22
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 41
Dine = 41
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 33
Titan = 33
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 19
Adamance = 19
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 40
Artifice = 40
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 58
Embrion = 58
[Clientside]
## Changes the jumpscare effect to a less scary one.
# Setting type: Boolean
# Default value: true
Pussy mode = false
## Do Ads play while dead.
# Setting type: Boolean
# Default value: true
Dead Ads = true
## Removes Copyright sounds over 10 seconds
# Setting type: Boolean
# Default value: false
Copyright Free = false
## Sets the volume for most sounds/music from this mod
# Setting type: Single
# Default value: 0.75
Sound Volume = 0.75
[Code Rebirth Die Spawn rates]
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
# Setting type: Int32
# Default value: 25
Default = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 16
Experimentation = 16
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 26
Assurance = 26
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 25
Vow = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 17
Offense = 17
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 27
March = 27
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 26
Rend = 26
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 36
Dine = 36
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 25
Titan = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 15
Adamance = 15
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 28
Artifice = 28
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 45
Embrion = 45
[Custom]
## Sets the Number of Custom Enemy Events
# Setting type: Int32
# Default value: 0
Custom Enemy Events = 0
## Sets the Number of Custom Item Events
# Setting type: Int32
# Default value: 0
Custom Item Events = 0
## Sets the Number of Custom Trap Events
# Setting type: Int32
# Default value: 0
Custom Trap Events = 0
[Emergency Die]
## Enables the Emergency Die to be scrap
# Setting type: Boolean
# Default value: false
Scrap = false
## Sets the Price of the Emergency Die
# Setting type: Int32
# Default value: 200
Emergency Dice Price = 200
[Favorites]
## Your neck is broken!
# Setting type: Boolean
# Default value: false
Neck Break = false
## You can select an effect
# Setting type: Boolean
# Default value: false
Select Effect = false
## Double tap space to fly!!! (Like Minecraft!)
# Setting type: Boolean
# Default value: false
Fly = false
## Ship's lever starts moving!
# Setting type: Boolean
# Default value: false
Lever Shake = false
## Makes you shake a lot!
# Setting type: Boolean
# Default value: false
Hyper Shake = false
## Landmines are now moving!
# Setting type: Boolean
# Default value: false
Moving Landmines = false
## Spawned a coilhead outside!
# Setting type: Boolean
# Default value: false
Outside coilhead = false
## Spawns fast spiders
# Setting type: Boolean
# Default value: false
Arachnophobia = false
## Makes every flashlight brighter
# Setting type: Boolean
# Default value: false
Bright Flashlight = false
## Increased company buying rate for this quota
# Setting type: Boolean
# Default value: false
Increased Rate = false
## Ship doors are malfunctioning!
# Setting type: Boolean
# Default value: false
Door malfunction = false
## All living enemies explode
# Setting type: Boolean
# Default value: false
Purge = false
## Infinite stamina for everyone
# Setting type: Boolean
# Default value: false
Global infinite stamina = false
## Infinite stamina for you
# Setting type: Boolean
# Default value: false
Infinite stamina = false
## You've got a pathfinder!
# Setting type: Boolean
# Default value: false
Pathfinder = false
## Spawning a shotgun!
# Setting type: Boolean
# Default value: false
Shotgun = false
## Turret spawned near the ship!
# Setting type: Boolean
# Default value: false
Ship Turret = false
## More turrets spawned inside!
# Setting type: Boolean
# Default value: false
Turret hell = false
## Mines are silent and invisible
# Setting type: Boolean
# Default value: false
Silent mine = false
## Returns you to the ship and places a zombie in your original position
# Setting type: Boolean
# Default value: false
Zombie return swap = false
## Opened doors are closed and locked
# Setting type: Boolean
# Default value: false
Inverted door lock = false
## Do you hear that? ʘ‿ʘ
# Setting type: Boolean
# Default value: false
Alarm = false
## Prepare for a jumpscare
# Setting type: Boolean
# Default value: false
Jumpscare = false
## Armageddon outside!
# Setting type: Boolean
# Default value: false
Armageddon = false
## Bee swarm
# Setting type: Boolean
# Default value: false
Beepocalypse = false
## Coilheads randomly ignore if a player is looking at them.
# Setting type: Boolean
# Default value: false
Rebelious Coilheads = false
## Turns off all lights
# Setting type: Boolean
# Default value: false
Lights off = false
## Healing everyone and recharging their batteries
# Setting type: Boolean
# Default value: false
Full restore = false
## Spawning more scrap!
# Setting type: Boolean
# Default value: false
Scrap jackpot = false
## Swapping two players!
# Setting type: Boolean
# Default value: false
Swap = false
## Good luck communicating
# Setting type: Boolean
# Default value: false
Speech jammer = false
## More mines spawned inside!
# Setting type: Boolean
# Default value: false
Mine overflow = false
## Mines spawned outside!
# Setting type: Boolean
# Default value: false
Mine overflow outside = false
## Spawned a popped jester!
# Setting type: Boolean
# Default value: false
Instajester = false
## More fire exits!
# Setting type: Boolean
# Default value: false
Fake fire exits = false
## Fire exits blocked!
# Setting type: Boolean
# Default value: false
Fire exit block = false
## Returning to ship with items!
# Setting type: Boolean
# Default value: false
Return to ship = false
## Returning to ship with your nearest crewmates!
# Setting type: Boolean
# Default value: false
Return to ship together = false
## Teleported inside
# Setting type: Boolean
# Default value: false
Inside teleport = false
## A lot of bugs spawned inside!
# Setting type: Boolean
# Default value: false
Bug Plague = false
## Zombie apocalypse!
# Setting type: Boolean
# Default value: false
Zombie apocalypse = false
## Reviving everyone
# Setting type: Boolean
# Default value: false
Revive = false
## A random player will soon explode
# Setting type: Boolean
# Default value: false
Detonate = false
## A random store item for you!
# Setting type: Boolean
# Default value: false
Random Store Item = false
## Many random store items for you!
# Setting type: Boolean
# Default value: false
Random Store Items = false
## Halves the battery percentage of all items in your inventory
# Setting type: Boolean
# Default value: false
Battery Drain = false
## Sending Everyone to Someone!
# Setting type: Boolean
# Default value: false
Everyone To Someone = false
## Makes the weight of all items in your inventory a bit lighter
# Setting type: Boolean
# Default value: false
Light Burden = false
## Duplicates your inventory on the ground
# Setting type: Boolean
# Default value: false
Item Duplicator = false
## Makes everything in your inventory a bit heavier
# Setting type: Boolean
# Default value: false
Heavy Burden = false
## Makes you a bit drunk
# Setting type: Boolean
# Default value: false
Drunk = false
## Doubles the value of a random item in your inventory
# Setting type: Boolean
# Default value: false
Golden Touch = false
## Try Again
# Setting type: Boolean
# Default value: false
Reroll = false
## ROTATION!
# Setting type: Boolean
# Default value: false
Neck Spin = false
## ALL DICE
# Setting type: Boolean
# Default value: false
ALL DICE = false
## A giant has been spotted inside
# Setting type: Boolean
# Default value: false
Inside Giant = false
## A lot of bugs spawned outside!
# Setting type: Boolean
# Default value: false
Outside Bugs = false
## A lot of maneaters spawned inside!
# Setting type: Boolean
# Default value: false
Maneaters = false
## Wait for it...
# Setting type: Boolean
# Default value: false
Delayed Reaction = false
## Spike Traps spawned outside!
# Setting type: Boolean
# Default value: false
Spike overflow outside = false
## Who are these men
# Setting type: Boolean
# Default value: false
Lasso = false
## I hope you like space rocks
# Setting type: Boolean
# Default value: false
Meteors = false
## Time for a hair cut
# Setting type: Boolean
# Default value: false
Barbers = false
## Make sure you keep scanning for enemies!
# Setting type: Boolean
# Default value: false
Invisible Enemy = false
## EMERGENCY MEETING
# Setting type: Boolean
# Default value: false
Emergency Meeting = false
## Come and play with us. Forever... and ever... and ever
# Setting type: Boolean
# Default value: false
The Shining = false
## Merry Christmas!
# Setting type: Boolean
# Default value: false
Christmas = false
## 21 Gun Salute!
# Setting type: Boolean
# Default value: false
21 Gun Salute = false
## A bunch of this?!?
# Setting type: Boolean
# Default value: false
Same Scrap Different Dice = false
## They Explode?!?
# Setting type: Boolean
# Default value: false
Eggs = false
## Pop goes the egg!
# Setting type: Boolean
# Default value: false
Surprise Eggs!!! = false
## Flashbang inbound!
# Setting type: Boolean
# Default value: false
Surprise Flash!!! = false
## Can I pet that Dawg
# Setting type: Boolean
# Default value: false
Inside Dog = false
## Rocket Jump!
# Setting type: Boolean
# Default value: false
Egg Boots = false
## Hope you like flying
# Setting type: Boolean
# Default value: false
Tulip Trapeze = false
## BlameGlitch.exe
# Setting type: Boolean
# Default value: false
Blame Glitch = false
## Lizzie's Paradise
# Setting type: Boolean
# Default value: false
Stuffing For Days = false
## Spicy Nuggies!!!
# Setting type: Boolean
# Default value: false
Spicy Nuggies = false
## Players Drop bombs on death now
# Setting type: Boolean
# Default value: false
Martyrdom = false
## 2 people are now in love!
# Setting type: Boolean
# Default value: false
Lovers = false
## Ooga Booga
# Setting type: Boolean
# Default value: false
BS = false
## Credits Were Given!
# Setting type: Boolean
# Default value: false
More Money = false
## Who stole our credits?
# Setting type: Boolean
# Default value: false
Stolen Credits = false
## Dropship inbound
# Setting type: Boolean
# Default value: false
Big Delivery = false
## Dreams of Dorje
# Setting type: Boolean
# Default value: false
Dorjes Dream = false
## Everyone Gets an Extra Life
# Setting type: Boolean
# Default value: false
Extra Lives = false
## You can pet that dog
# Setting type: Boolean
# Default value: false
Lizzie`s Puppy = false
## Where did they go?
# Setting type: Boolean
# Default value: false
Where Did My Friends Go? = false
## ??????????????????????
# Setting type: Boolean
# Default value: false
Confusion = false
## ??????????????????????????????????????????????????
# Setting type: Boolean
# Default value: false
Stupid Confusion = false
## Non-deductible Breakfast
# Setting type: Boolean
# Default value: false
NDB = false
## They might cut you
# Setting type: Boolean
# Default value: false
Papercut = false
## <3
# Setting type: Boolean
# Default value: false
Bad Romance = false
## Oops All *
# Setting type: Boolean
# Default value: false
Oops All Blank = false
## YAY
# Setting type: Boolean
# Default value: false
Unkillable = false
## FREEBIRDDDDDDDDDDDDDDDDDDDDDD YEAH
# Setting type: Boolean
# Default value: false
Freebird Enemy = false
## This could either be good or bad...
# Setting type: Boolean
# Default value: false
Double Trouble = false
## Uh Oh Oh Oh
# Setting type: Boolean
# Default value: false
Three`s Company = false
## FREEBIRDDDDDDDDDDDDDDDDDDDDDD YEAH
# Setting type: Boolean
# Default value: false
Freebird Trap = false
## Freebird that has a higher chance to target players
# Setting type: Boolean
# Default value: false
Evil Freebird Enemy = false
## It so Smol
# Setting type: Boolean
# Default value: false
Micro Trap = false
## Coming to you soon!
# Setting type: Boolean
# Default value: false
ManyAds = false
## Tulip Bombers
# Setting type: Boolean
# Default value: false
Tulip Bombers = false
## IT'S ALIVE! ALIVE!!!!!!!!!!!!!!
# Setting type: Boolean
# Default value: false
Mad Science = false
## Kaboom
# Setting type: Boolean
# Default value: false
Special Detonate = false
## Random Emote Time!!!
# Setting type: Boolean
# Default value: false
Random Emote Time = false
## More Teleporter Traps spawned inside!
# Setting type: Boolean
# Default value: false
TP Traps = false
## The Teleporters are now Roombas
# Setting type: Boolean
# Default value: false
Moving Teleporter Traps = false
## TP Traps spawned outside!
# Setting type: Boolean
# Default value: false
TP overflow outside = false
## Teleporter Traps are invisible
# Setting type: Boolean
# Default value: false
Silent Teleporter Traps = false
## Friends
# Setting type: Boolean
# Default value: false
Friends = false
## SHRIMPS
# Setting type: Boolean
# Default value: false
Inside Shrimps = false
Tornado = false
Airsupply = false
Amazon Shipping = false
Moving Crates = false
I Feel Safe = false
Fans = false
Moving Fans = false
Follower Fan = false
Paparazzi = false
Flashers = false
Chrome Dome = false
Microwave = false
Freebird Jimothy = false
Cleaning Crew = false
The Rumbling = false
Smol Crane = false
Beeg Crane = false
The Desert = false
Oxyde Penalty = false
Zortin = false
Zortin 2 = false
Maybe Healers = false
ManyMistress = false
GuardsmanOutside = false
PeaceTreaty = false
Happy Family = false
Immortal Snailcat = false
Et Tu Brute = false
Heat Seaking Cutie Fly = false
Add Weather = false
Clear Weather = false
Random Weather = false
Become Small = false
Size Switcher = false
[Gambler Spawn rates]
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
# Setting type: Int32
# Default value: 25
Default = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 13
Experimentation = 13
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 13
Assurance = 13
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 15
Vow = 15
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 17
Offense = 17
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 17
March = 17
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 33
Rend = 33
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 46
Dine = 46
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 30
Titan = 30
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 21
Adamance = 21
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 43
Artifice = 43
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 60
Embrion = 60
[Hypershake]
## Changes the minimum that hypershake can move you.
# Setting type: Single
# Default value: 15
HyperShake Min Force = 30
## Changes the maximum that hypershake can move you.
# Setting type: Single
# Default value: 60
HyperShake Max Force = 100
## Changes how long until hypershake is done randomly going until you get the event again in seconds
## -1 to diable and have it go until the end of the round
# Setting type: Int32
# Default value: -1
HyperShake Length = -1
[InvisibleEnemy]
## Lets the invisible enemy event spawn an invisible spider
# Setting type: Boolean
# Default value: true
Spawn Spider = true
## Lets the invisible enemy event spawn an invisible Hoarding Bug
# Setting type: Boolean
# Default value: true
Spawn Hoarding Bug = true
## Lets the invisible enemy event spawn an invisible CoilHead
# Setting type: Boolean
# Default value: true
Spawn CoilHead = true
## Lets the invisible enemy event spawn an invisible Jester
# Setting type: Boolean
# Default value: true
Spawn Jester = true
## Lets the invisible enemy event spawn an invisible Centipede
# Setting type: Boolean
# Default value: true
Spawn Centipede = true
## Lets the invisible enemy event spawn an invisible Bracken
# Setting type: Boolean
# Default value: true
Spawn Bracken = true
## Lets the invisible enemy event spawn an invisible Barber
# Setting type: Boolean
# Default value: true
Spawn Barber = true
[Misc]
## Assigns New Lovers on each round
# Setting type: Boolean
# Default value: false
Lovers On Start = false
## Turns on inside jokes for stuff
# Setting type: Boolean
# Default value: false
Inside Joke = false
## Toggles april fools mode
# Setting type: Boolean
# Default value: false
April Fools = false
## Makes the dice spin a random amount of time before rolling.
# Setting type: Boolean
# Default value: true
Have a random spin time = true
## Makes the Chronos die have better odds in the morning instead of equal odds in the morning.
# Setting type: Boolean
# Default value: true
Updated Chronos Time = false
## If the dice explode after rolling or not
# Setting type: Boolean
# Default value: true
Do Dice Explosion = true
## Allows the use of the Chronos and Gambler outside.
# Setting type: Boolean
# Default value: false
Use Dice Outside = false
## Sets how quickly each egg explodes in the fountain, set to 0 for all explode instantly
# Setting type: Single
# Default value: 0.25
Egg Fountain Time = 0.25
## Makes it to where Hoarding bugs can use dice or not
# Setting type: Boolean
# Default value: true
Yippee Use Dice = true
## Display the dice results or not:
## ALL - Shows all, NONE - shows none,
## DEFAULT - shows the default ones, RANDOM - randomly shows them
# Setting type: String
# Default value: ALL
Display Results = DEFAULT
## Makes it to where the debug menu closes after selecting an effect, False to stay open
# Setting type: Boolean
# Default value: true
Debug Menu Closes After = true
## If set to true makes the cursed IDs and cursed randomly actually do stuff :D
# Setting type: Boolean
# Default value: false
ToggleCursed = false
## Curses players whose steam IDs you put in here seperated by a comma
# Setting type: String
# Default value: 76561198984467725
Cursed IDs = 76561198984467725
## Makes it to where random players are picked every quota for curses instead of the Cursed IDs List
# Setting type: Boolean
# Default value: false
Cursed Randomly = false
Disable Size Based Stuff = false
[Module Effects]
Add Weather = true
Clear Weather = true
Random Weather = true
[NeckBreak]
## Use a timer for neck break instead of until the end of the round
# Setting type: Boolean
# Default value: true
Use Timer = true
## Sets the broken Neck Minimum Time
# Setting type: Int32
# Default value: 30
Min Break Time = 30
## Sets the broken Neck Maximum Time
# Setting type: Int32
# Default value: 60
Max Break Time = 60
[NeckSpin]
## Changes the minimum speed that your neck can spin.
# Setting type: Single
# Default value: 0.1
NeckSpin Min Speed = 0.1
## Changes the maximum speed that your neck can spin.
# Setting type: Single
# Default value: 0.8
NeckSpin Max Speed = 0.8
## Changes how many times your neck can rotate before it stops, -1 for infinite
# Setting type: Int32
# Default value: -1
NeckSpin Number of Rotations = -1
## Changes the min and max speed if the Number of rotations isn't infinite
# Setting type: Single
# Default value: 3
NeckSpin SpeedModifier = 3
[New Debug]
## Locks input while the UI is open
# Setting type: Boolean
# Default value: true
Lock input = true
## Sets the text color of the Debug Menu.
# Setting type: String
# Default value: #F581FA
Text Color = #F581FA
## Sets the text alpha of the Debug Menu.
# Setting type: Int32
# Default value: 100
Text Alpha = 100
## Spawn Enemy On Player with the Debug Menu.
# Setting type: Boolean
# Default value: true
debugSpawnOnPlayer = true
## Sets the favorite text color of the Debug Menu.
# Setting type: String
# Default value: #F53548
Favorite Text Color = #F53548
## Sets the favorite alpha of the Debug Menu.
# Setting type: Int32
# Default value: 100
Favorite Text Alpha = 100
## Sets the background color of the Debug Menu.
# Setting type: String
# Default value: #270051
Background Color = #270051
## Sets the background alpha of the Debug Menu.
# Setting type: Int32
# Default value: 46
Background Alpha = 46
## Sets the accent color of the Debug Menu.
# Setting type: String
# Default value: #A34EFF
Accent Color = #A34EFF
## Sets the accent alpha of the Debug Menu.
# Setting type: Int32
# Default value: 25
Accent Alpha = 25
## Sets the button color of the Debug Menu.
# Setting type: String
# Default value: #A447FF
Button Color = #A447FF
## Sets the button alpha of the Debug Menu.
# Setting type: Int32
# Default value: 80
Button Alpha = 80
## Bald
# Setting type: Boolean
# Default value: false
Bald = false
[Rusty Spawn rates]
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
# Setting type: Int32
# Default value: 18
Default = 18
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 15
Experimentation = 15
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 15
Assurance = 15
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 5
Vow = 5
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 18
Offense = 18
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 5
March = 5
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 16
Rend = 16
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 26
Dine = 26
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 14
Titan = 14
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 16
Adamance = 16
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 21
Artifice = 21
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 38
Embrion = 38
[Sacrificer Spawn rates]
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
# Setting type: Int32
# Default value: 20
Default = 20
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 20
Experimentation = 20
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 20
Assurance = 20
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 20
Vow = 20
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 20
Offense = 20
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 20
March = 20
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 35
Rend = 35
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 38
Dine = 38
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 23
Titan = 23
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 20
Adamance = 20
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 35
Artifice = 35
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 41
Embrion = 41
[SizeDifference]
Size Change Option = close
[Steve Le Dice Spawn rates]
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
# Setting type: Int32
# Default value: 25
Default = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 16
Experimentation = 16
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 26
Assurance = 26
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 25
Vow = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 17
Offense = 17
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 27
March = 27
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 26
Rend = 26
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 36
Dine = 36
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 25
Titan = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 15
Adamance = 15
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 28
Artifice = 28
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 45
Embrion = 45
[Surfaced Die Spawn rates]
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
# Setting type: Int32
# Default value: 25
Default = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 16
Experimentation = 16
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 26
Assurance = 26
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 25
Vow = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 17
Offense = 17
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 27
March = 27
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 26
Rend = 26
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 36
Dine = 36
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 25
Titan = 25
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 15
Adamance = 15
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 28
Artifice = 28
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 45
Embrion = 45
[The Gambler Spawn rates]
Default = 25
Experimentation = 13
Assurance = 13
Vow = 15
Offense = 17
March = 17
Rend = 33
Dine = 46
Titan = 30
Adamance = 21
Artifice = 43
Embrion = 60
[The Sacrificer Spawn rates]
Default = 20
Experimentation = 20
Assurance = 20
Vow = 20
Offense = 20
March = 20
Rend = 35
Dine = 38
Titan = 23
Adamance = 20
Artifice = 35
Embrion = 41
[The Saint Spawn rates]
## Default spawn rate for all levels. Mainly for setting up spawn rates for either new beta moons or modded ones.
# Setting type: Int32
# Default value: 10
Default = 10
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 10
Experimentation = 10
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 10
Assurance = 10
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 10
Vow = 10
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 10
Offense = 10
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 10
March = 10
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 12
Rend = 12
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 15
Dine = 15
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 12
Titan = 12
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 10
Adamance = 10
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 15
Artifice = 15
## Sets how often this item spawns on this level. 0-10 is very rare, 10-25 is rare, 25+ is common. This is only from my observations. -Theronguard (These numbers are with no modded scrap from my observations - Slayer)
# Setting type: Int32
# Default value: 21
Embrion = 21
[Twitch]
## If Dice Twitch Integration is enabled (Needs TwitchChatAPI)
# Setting type: Boolean
# Default value: false
Enable Twitch Integration = false