Lethal-Extended/config/GoldenKitten.FairAI.cfg
2025-08-30 03:12:03 -05:00

1996 lines
42 KiB
INI

## Settings file was created by plugin Fair AI v1.5.1
## Plugin GUID: GoldenKitten.FairAI
[ExplosionConfig]
## Damage explosions will do outside the kill radius
# Setting type: Single
# Default value: 1
Damage = 1
[General]
## If set to on/true immortal enemies will be targeted and trip off traps.
# Setting type: Boolean
# Default value: false
ImmortalAffected = false
[Mobs]
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Set Off Mines.
# Setting type: Boolean
# Default value: true
ExplodeAllMobs = false
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Set Off Boombas.
# Setting type: Boolean
# Default value: true
BoombaAllMobs = false
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Set Off Seamines.
# Setting type: Boolean
# Default value: true
SeamineAllMobs = true
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Set Off Big Berthas.
# Setting type: Boolean
# Default value: true
BerthaAllMobs = true
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Be Targeted By Turrets.
# Setting type: Boolean
# Default value: true
TurretTargetAllMobs = false
## Leave On To Customise Mobs Below Or Turn Off To Make All Mobs Unable To Be Killed By Turrets.
# Setting type: Boolean
# Default value: true
TurretDamageAllMobs = false
## Whether to check for players inside the dungeon before anything else occurs.
# Setting type: Boolean
# Default value: false
CheckForPlayersInside = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Peeper.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Peeper.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Peeper.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Peeper.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Peeper.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Peeper.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
InternNPC.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
InternNPC.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
InternNPC.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
InternNPC.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
InternNPC.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
InternNPC.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Maggie.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Maggie.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Maggie.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Maggie.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Maggie.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Maggie.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Boomba.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Boomba.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Boomba.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Boomba.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Boomba.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Boomba.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
CrystalRay.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
CrystalRay.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
CrystalRay.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
CrystalRay.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
CrystalRay.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
CrystalRay.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
BagpipeGhost.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
BagpipeGhost.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
BagpipeGhost.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
BagpipeGhost.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
BagpipeGhost.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
BagpipeGhost.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
HarpGhost.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
HarpGhost.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
HarpGhost.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
HarpGhost.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
HarpGhost.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
HarpGhost.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
EnforcerGhost.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
EnforcerGhost.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
EnforcerGhost.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
EnforcerGhost.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
EnforcerGhost.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
EnforcerGhost.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Dogday.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Dogday.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Dogday.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Dogday.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Dogday.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Dogday.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
DogdayCritter.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
DogdayCritter.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
DogdayCritter.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
DogdayCritter.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
DogdayCritter.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
DogdayCritter.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
PickyCritter.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
PickyCritter.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
PickyCritter.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
PickyCritter.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
PickyCritter.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
PickyCritter.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
CatnapCritter.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
CatnapCritter.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
CatnapCritter.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
CatnapCritter.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
CatnapCritter.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
CatnapCritter.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
BobbyCritter.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
BobbyCritter.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
BobbyCritter.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
BobbyCritter.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
BobbyCritter.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
BobbyCritter.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
CraftyCritter.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
CraftyCritter.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
CraftyCritter.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
CraftyCritter.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
CraftyCritter.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
CraftyCritter.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
HoppyCritter.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
HoppyCritter.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
HoppyCritter.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
HoppyCritter.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
HoppyCritter.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
HoppyCritter.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
BubbaCritter.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
BubbaCritter.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
BubbaCritter.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
BubbaCritter.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
BubbaCritter.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
BubbaCritter.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
KickinCritter.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
KickinCritter.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
KickinCritter.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
KickinCritter.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
KickinCritter.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
KickinCritter.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
RadMech.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
RadMech.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
RadMech.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
RadMech.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
RadMech.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
RadMech.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Menstalker.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Menstalker.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Menstalker.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Menstalker.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Menstalker.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Menstalker.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Cabinet.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Cabinet.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Cabinet.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Cabinet.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Cabinet.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Cabinet.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Arachnohead.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Arachnohead.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Arachnohead.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Arachnohead.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Arachnohead.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Arachnohead.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Baboonhawk.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Baboonhawk.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Baboonhawk.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Baboonhawk.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Baboonhawk.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Baboonhawk.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Baboonduck.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Baboonduck.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Baboonduck.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Baboonduck.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Baboonduck.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Baboonduck.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Masked.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Masked.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Masked.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Masked.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Masked.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Masked.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Elder.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Elder.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Elder.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Elder.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Elder.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Elder.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Blob.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Blob.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Blob.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Blob.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Blob.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Blob.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Butler.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Butler.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Butler.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Butler.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Butler.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Butler.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Maneater.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Maneater.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Maneater.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Maneater.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Maneater.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Maneater.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Centipede.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Centipede.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Centipede.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Centipede.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Centipede.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Centipede.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Crawler.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Crawler.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Crawler.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Crawler.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Crawler.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Crawler.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
DocileLocustBees.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Manticoil.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Manticoil.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Manticoil.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Manticoil.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Manticoil.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Manticoil.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
TulipSnake.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
TulipSnake.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
TulipSnake.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
TulipSnake.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
TulipSnake.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
TulipSnake.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Flowerman.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Flowerman.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Flowerman.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Flowerman.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Flowerman.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Flowerman.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
ForestGiant.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
ForestGiant.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
ForestGiant.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
ForestGiant.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
ForestGiant.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
ForestGiant.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
GiantKiwi.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
GiantKiwi.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
GiantKiwi.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
GiantKiwi.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
GiantKiwi.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
GiantKiwi.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Hoardingbug.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Hoardingbug.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Hoardingbug.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Hoardingbug.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Hoardingbug.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Hoardingbug.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Lasso.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Lasso.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Lasso.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Lasso.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Lasso.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Lasso.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
MouthDog.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
MouthDog.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
MouthDog.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
MouthDog.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
MouthDog.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
MouthDog.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Nutcracker.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Nutcracker.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Nutcracker.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Nutcracker.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Nutcracker.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Nutcracker.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Redpill.Mine = false
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Redpill.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Redpill.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Redpill.Boomba = false
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Redpill.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Redpill.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
BunkerSpider.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
BunkerSpider.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
BunkerSpider.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
BunkerSpider.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
BunkerSpider.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
BunkerSpider.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Spring.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Spring.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Spring.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Spring.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Spring.Turret Target = false
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Spring.Turret Damage = false
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Vermin.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Vermin.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Vermin.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Vermin.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Vermin.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Vermin.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Ogopogo.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Ogopogo.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Ogopogo.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Ogopogo.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Ogopogo.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Ogopogo.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Boombird.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Boombird.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Boombird.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Boombird.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Boombird.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Boombird.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Leafboy.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Leafboy.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Leafboy.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Leafboy.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Leafboy.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Leafboy.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
CoilCrab.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
CoilCrab.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
CoilCrab.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
CoilCrab.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
CoilCrab.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
CoilCrab.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
Aloe.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
Aloe.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
Aloe.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
Aloe.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
Aloe.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
Aloe.Turret Damage = true
## Does it set off the landmine or not?
# Setting type: Boolean
# Default value: true
BushWolf.Mine = true
## Does it set off the Surfaced Seamine or not?
# Setting type: Boolean
# Default value: true
BushWolf.Seamine = true
## Does it set off the Surfaced Big Bertha or not?
# Setting type: Boolean
# Default value: true
BushWolf.Bertha = true
## Does it set off the LethalThings Boomba or not?
# Setting type: Boolean
# Default value: true
BushWolf.Boomba = true
## Is it targetable by turrets?
# Setting type: Boolean
# Default value: true
BushWolf.Turret Target = true
## Is it damageable by turrets?
# Setting type: Boolean
# Default value: true
BushWolf.Turret Damage = true
Guardsman.Mine = true
Guardsman.Seamine = true
Guardsman.Bertha = true
Guardsman.Boomba = true
Guardsman.Turret Target = true
Guardsman.Turret Damage = true
CactusBudling.Mine = true
CactusBudling.Seamine = true
CactusBudling.Bertha = true
CactusBudling.Boomba = true
CactusBudling.Turret Target = true
CactusBudling.Turret Damage = true
PeaceKeeper.Mine = true
PeaceKeeper.Seamine = true
PeaceKeeper.Bertha = true
PeaceKeeper.Boomba = true
PeaceKeeper.Turret Target = true
PeaceKeeper.Turret Damage = true
LordOfTheManor.Mine = true
LordOfTheManor.Seamine = true
LordOfTheManor.Bertha = true
LordOfTheManor.Boomba = true
LordOfTheManor.Turret Target = true
LordOfTheManor.Turret Damage = true
Janitor.Mine = true
Janitor.Seamine = true
Janitor.Bertha = true
Janitor.Boomba = true
Janitor.Turret Target = true
Janitor.Turret Damage = true
DriftwoodMenace.Mine = true
DriftwoodMenace.Seamine = true
DriftwoodMenace.Bertha = true
DriftwoodMenace.Boomba = true
DriftwoodMenace.Turret Target = true
DriftwoodMenace.Turret Damage = true
Monarch.Mine = true
Monarch.Seamine = true
Monarch.Bertha = true
Monarch.Boomba = true
Monarch.Turret Target = true
Monarch.Turret Damage = true
CutieFly.Mine = true
CutieFly.Seamine = true
CutieFly.Bertha = true
CutieFly.Boomba = true
CutieFly.Turret Target = true
CutieFly.Turret Damage = true
RedwoodTitan.Mine = true
RedwoodTitan.Seamine = true
RedwoodTitan.Bertha = true
RedwoodTitan.Boomba = true
RedwoodTitan.Turret Target = true
RedwoodTitan.Turret Damage = true
CarnivorousPlant.Mine = true
CarnivorousPlant.Seamine = true
CarnivorousPlant.Bertha = true
CarnivorousPlant.Boomba = true
CarnivorousPlant.Turret Target = true
CarnivorousPlant.Turret Damage = true
DriftWoodGiant.Mine = false
DriftWoodGiant.Seamine = true
DriftWoodGiant.Bertha = true
DriftWoodGiant.Boomba = false
DriftWoodGiant.Turret Target = false
DriftWoodGiant.Turret Damage = false
RedWoodGiant.Mine = false
RedWoodGiant.Seamine = true
RedWoodGiant.Bertha = true
RedWoodGiant.Boomba = false
RedWoodGiant.Turret Target = false
RedWoodGiant.Turret Damage = false
Locker.Mine = true
Locker.Seamine = true
Locker.Bertha = true
Locker.Boomba = true
Locker.Turret Target = true
Locker.Turret Damage = true
ImmortalSnail.Mine = true
ImmortalSnail.Seamine = true
ImmortalSnail.Bertha = true
ImmortalSnail.Boomba = true
ImmortalSnail.Turret Target = false
ImmortalSnail.Turret Damage = false
VileVendingMachine.Mine = false
VileVendingMachine.Seamine = true
VileVendingMachine.Bertha = true
VileVendingMachine.Boomba = false
VileVendingMachine.Turret Target = false
VileVendingMachine.Turret Damage = false
RollingGiant.Mine = true
RollingGiant.Seamine = true
RollingGiant.Bertha = true
RollingGiant.Boomba = true
RollingGiant.Turret Target = false
RollingGiant.Turret Damage = true
HuggyWuggy.Mine = true
HuggyWuggy.Seamine = true
HuggyWuggy.Bertha = true
HuggyWuggy.Boomba = true
HuggyWuggy.Turret Target = true
HuggyWuggy.Turret Damage = true
BoxyBoo.Mine = true
BoxyBoo.Seamine = true
BoxyBoo.Bertha = true
BoxyBoo.Boomba = true
BoxyBoo.Turret Target = true
BoxyBoo.Turret Damage = true
MissDelight.Mine = true
MissDelight.Seamine = true
MissDelight.Bertha = true
MissDelight.Boomba = true
MissDelight.Turret Target = true
MissDelight.Turret Damage = true
Halt.Mine = false
Halt.Seamine = true
Halt.Bertha = true
Halt.Boomba = false
Halt.Turret Target = false
Halt.Turret Damage = false
Shrimp.Mine = true
Shrimp.Seamine = true
Shrimp.Bertha = true
Shrimp.Boomba = true
Shrimp.Turret Target = false
Shrimp.Turret Damage = true
Shyguy.Mine = true
Shyguy.Seamine = true
Shyguy.Bertha = true
Shyguy.Boomba = true
Shyguy.Turret Target = true
Shyguy.Turret Damage = false
ButlerBees.Mine = true
ButlerBees.Seamine = true
ButlerBees.Bertha = true
ButlerBees.Boomba = true
ButlerBees.Turret Target = true
ButlerBees.Turret Damage = true
ClaySurgeon.Mine = true
ClaySurgeon.Seamine = true
ClaySurgeon.Bertha = true
ClaySurgeon.Boomba = true
ClaySurgeon.Turret Target = true
ClaySurgeon.Turret Damage = true
RedLocustBees.Mine = false
RedLocustBees.Seamine = true
RedLocustBees.Bertha = true
RedLocustBees.Boomba = false
RedLocustBees.Turret Target = false
RedLocustBees.Turret Damage = false
Girl.Mine = false
Girl.Seamine = true
Girl.Bertha = true
Girl.Boomba = false
Girl.Turret Target = false
Girl.Turret Damage = false
Jester.Mine = true
Jester.Seamine = true
Jester.Bertha = true
Jester.Boomba = true
Jester.Turret Target = false
Jester.Turret Damage = false
Puffer.Mine = true
Puffer.Seamine = true
Puffer.Bertha = true
Puffer.Boomba = true
Puffer.Turret Target = false
Puffer.Turret Damage = false
EarthLeviathan.Mine = false
EarthLeviathan.Seamine = true
EarthLeviathan.Bertha = true
EarthLeviathan.Boomba = false
EarthLeviathan.Turret Target = false
EarthLeviathan.Turret Damage = false
WaxSoldier.Mine = true
WaxSoldier.Seamine = true
WaxSoldier.Bertha = true
WaxSoldier.Boomba = true
WaxSoldier.Turret Target = true
WaxSoldier.Turret Damage = true
Prototax.Mine = true
Prototax.Seamine = true
Prototax.Bertha = true
Prototax.Boomba = true
Prototax.Turret Target = true
Prototax.Turret Damage = true
TheFiend.Mine = true
TheFiend.Boomba = true
TheFiend.Turret Target = false
TheFiend.Turret Damage = true
SlendermanEnemy.Mine = true
SlendermanEnemy.Boomba = true
SlendermanEnemy.Turret Target = false
SlendermanEnemy.Turret Damage = false
SirenHead.Mine = true
SirenHead.Boomba = true
SirenHead.Turret Target = true
SirenHead.Turret Damage = true
ShockwaveDrone.Mine = true
ShockwaveDrone.Boomba = true
ShockwaveDrone.Turret Target = true
ShockwaveDrone.Turret Damage = true
Walker.Mine = true
Walker.Boomba = true
Walker.Turret Target = true
Walker.Turret Damage = true
[Quick Sand Config]
## Time Until A Enemy Is Considered Sunk And Will Be Killed
# Setting type: Single
# Default value: 5
Sink Time = 5
## Percentage of Original Speed Enemies Move In Quick Sand
# Setting type: Single
# Default value: 33
Slowing Speed = 33
[TurretConfig]
## Damage Turrets will Do To Enemies
# Setting type: Single
# Default value: 1
Enemy Damage = 1
## Damage Turrets will Do To Players
# Setting type: Single
# Default value: 50
Player Damage = 50
## If turrets can hit other turrets when firing.(Does not make them target other turrets)
# Setting type: Boolean
# Default value: false
HitOtherTurrets = false