137 lines
3.4 KiB
INI
137 lines
3.4 KiB
INI
## Settings file was created by plugin ImmersiveVisor v0.5.2
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## Plugin GUID: ImmersiveVisor
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[0. General]
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## Make the visor rim visible. This is a post process effect separated from mesh.
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# Setting type: Boolean
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# Default value: true
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RimShow = true
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## Make the visor reactive to total damage taken.
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# Setting type: Boolean
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# Default value: true
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CrackShow = true
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## Raindrops hitting the visor on rainy/stormy/flooded weather.
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# Setting type: Boolean
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# Default value: true
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RaindropShow = true
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## Blood splatters on screen when someone get damaged near you.
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# Setting type: Boolean
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# Default value: true
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BloodShow = true
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[1. Visor Rim]
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## Use mesh version of visor rim instead of post processing.
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# Setting type: Boolean
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# Default value: true
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RimPhysical = true
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## Stretch the rim to match the size of the screen. Put the aspect ratio of your screen for stretching. 1.77 for no stretch.
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## 1.33 = 4:3
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## 1.77 = 16:9
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## 2.33 = 21:9
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## 3.55 = 32:9
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# Setting type: Single
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# Default value: 1.77
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RimStretch = 1.77
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[2. Visor Crack]
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## Visor gets repaired after dying. Option's here but I recommend not setting this to False.
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# Setting type: Boolean
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# Default value: true
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CrackRepairDeath = true
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## Visor gets repaired on a new day. Meaning, when the ship takes off.
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# Setting type: Boolean
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# Default value: true
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CrackRepairNewDay = true
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## Visor gets repaired after a quota gets fulfilled.
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# Setting type: Boolean
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# Default value: true
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CrackRepairNewQuota = true
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## Volume for visor break SFX. Default is 3.
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# Setting type: Single
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# Default value: 3
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CrackVolume = 3
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[3. Screen Raindrop]
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## Adds specular to raindrops. Turn off for performance.
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# Setting type: Boolean
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# Default value: true
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RaindropSpecular = true
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## Adds shadows to raindrops. Turn off for performance.
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# Setting type: Boolean
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# Default value: true
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RaindropShadow = true
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## Time in seconds it takes for raindrops to slowly disappear after rain has been occluded.
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# Setting type: Single
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# Default value: 4
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RaindropDryTime = 4
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## Cameras that are not rendering the screen doesn't display raindrop
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# Setting type: Boolean
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# Default value: true
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RaindropOnlyMainCam = true
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## Max intensity for raindrop. from 0.2 to 0.0
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# Setting type: Single
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# Default value: 1
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RaindropIntensity = 1
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[4. Blood Splatter]
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## Taking damage yourself shows splatter.
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# Setting type: Boolean
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# Default value: true
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BloodSelf = true
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## Time it takes until splatters starts to disappear.
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# Setting type: Single
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# Default value: 2
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BloodLifeTime = 2
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## Time it takes for splatters to disappear.
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# Setting type: Single
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# Default value: 4.2
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BloodDryTime = 4.2
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[5. Pixelation]
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## Pixelates all of them to match the pixel size of the game resolution. If you're playing on HD resolution, it's not going to affect much.
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# Setting type: Boolean
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# Default value: false
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PixelateAuto = false
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## Pixelate the rain effect. 0 for no effect. 512 is recommended for vanilla feel.
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# Setting type: Int32
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# Default value: 0
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PixelatedRain = 0
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## Pixelate the rain effect. 0 for no effect. 512 is recommended for vanilla feel.
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# Setting type: Int32
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# Default value: 0
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PixelatedCrack = 0
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## Pixelate the rain effect. 0 for no effect. 512 is recommended for vanilla feel.
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# Setting type: Int32
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# Default value: 0
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PixelatedBlood = 0
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[DontTouchThis]
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## It can recover itself, but just don't. It's just going to wipe your ImmersiveVisor configs
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# Setting type: String
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# Default value: 0.0.0
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ConfigVersion = 0.0.0
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