106 lines
3.8 KiB
INI
106 lines
3.8 KiB
INI
[Imitate voice]
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## Chance for masked enemy to start mimicking a player's suit, cosmetics, and voice.
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# Setting type: Int32
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# Default value: 100
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# Acceptable value range: From 0 to 100
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Mimic chance (masked enemies) = 100
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## Chance for non-masked enemies to start mimicking a player's voice.
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# Setting type: Int32
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# Default value: 100
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# Acceptable value range: From 0 to 100
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Mimic chance (non-masked enemies) = 100
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## The minimum amount of time in between voice playbacks for masked enemies (in milliseconds).
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# Setting type: Int32
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# Default value: 7000
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# Acceptable value range: From 1 to 600000
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Minimum delay (masked enemy) = 7000
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## The maximum amount of time in between voice playbacks for masked enemies (in milliseconds).
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# Setting type: Int32
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# Default value: 12000
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# Acceptable value range: From 1 to 600000
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Maximum delay (masked enemy) = 12000
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## The minimum amount of time in between voice playbacks for non-masked enemies (in milliseconds).
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# Setting type: Int32
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# Default value: 7000
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# Acceptable value range: From 1 to 600000
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Minimum delay (non-masked enemies) = 7000
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## The maximum amount of time in between voice playbacks for non-masked enemies (in milliseconds).
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# Setting type: Int32
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# Default value: 12000
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# Acceptable value range: From 1 to 600000
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Maximum delay (non-masked enemies) = 12000
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## If true, players will always be able to hear monsters mimicking their voice.
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## If false, players will only be able to hear monsters mimicking their voice while the player is dead.
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# Setting type: Boolean
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# Default value: true
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Enable the ability for players to hear enemies mimicking their voice while the player is alive. = true
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## If true, the microphone will always be recording during the round (after the lever is pulled).
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## If false, the microphone will only record while the player is alive (after the lever is pulled).
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# Setting type: Boolean
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# Default value: false
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Enable recording player voices while the player is dead. = false
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[Masked enemy]
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## Whether the zombie arms animation should be used.
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# Setting type: Boolean
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# Default value: false
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Enable arms-out animation = false
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## Whether the masked enemy's mask texture should be shown.
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# Setting type: Boolean
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# Default value: false
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Enable mask texture = false
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## Whether masked enemies should spin on the radar.
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# Setting type: Boolean
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# Default value: false
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Enable radar spin = false
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## Whether or not masked enemies should mimic voices while hiding on the ship
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# Setting type: Boolean
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# Default value: false
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Mimic voice while hiding = false
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## Whether or not masked enemies should copy the player's visuals of who it's mimicking
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# Setting type: Boolean
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# Default value: true
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Copy masked visuals = true
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[Player]
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## Whether or not name tags above a player should show. Useful for making it harder to distinguish masked enemies from players.
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# Setting type: Boolean
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# Default value: true
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Enable player name tags = true
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[Spawn control]
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## If set to false, masked enemy spawns are untouched and are left at the vanilla spawn rates.
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## If set to true, masked enemy spawns will use the configured spawn chance.
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# Setting type: Boolean
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# Default value: true
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Enable spawn control (masked enemies) = true
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## The percentage chance a masked enemy should naturally spawn. Spawn weights are internally calculated and modified to fit this percentage based on the moon.
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## Note: The spawn chance is based on each attempt the game tries to spawn an enemy. If you want a basically guaranteed spawn each round, set this to 25
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# Setting type: Single
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# Default value: 0.5
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# Acceptable value range: From 0.1 to 50
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Masked enemy spawn chance = 2
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## The maximum number of masked enemies that can be naturally spawned within the same round.
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## Note: If this config option isn't working, it's often due to other mods overwriting the max spawns after Mirage sets it.
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# Setting type: Int32
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# Default value: 2
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Max spawned masked enemies = 2
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