Lethal-Extended/config/mrov.WeatherRegistry.cfg
2025-08-30 03:12:03 -05:00

1061 lines
26 KiB
INI

## Settings file was created by plugin WeatherRegistry v0.7.0
## Plugin GUID: mrov.WeatherRegistry
[|Debugging]
Log Weather Changes = true
Log Startup = true
Log Startup Weights = true
Log Weight Resolving = true
[|General]
## Enable colored weathers on map screen
# Setting type: Boolean
# Default value: true
Colored Weathers = true
## Display planet videos on map screen
# Setting type: Boolean
# Default value: true
Planet Videos = false
## Show weather multipliers on map screen
# Setting type: Boolean
# Default value: false
Show Weather Multipliers = false
## Use weights for selecting weathers. Disable if you want to use vanilla algorithm.
# Setting type: Boolean
# Default value: true
Weather weights = true
## Use Registry's scrap multipliers. Disable if you prefer to use other mod's multiplier settings.
# Setting type: Boolean
# Default value: true
Scrap multipliers = true
[|Logging]
## Select which logs to show.
# Setting type: LoggingType
# Default value: Basic
# Acceptable values: Basic, Debug, Developer
Display Log Levels = Basic
[|SunAnimator]
## Semicolon-separated list of level names to blacklist from being patched by sun animator
# Setting type: String
# Default value: Asteroid-13;
Blacklist = Asteroid-13;
[Modded Weather: BlackFog]
## The default weight of this weather
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 10000
Default weight = 100
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value:
Level filter =
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
## Semicolon-separated list of weather-to-weather weights - if previous day was Black Fog, next day should have weights:
# Setting type: String
# Default value:
WeatherToWeather weights =
[Modded Weather: Blackout]
## The default weight of this weather
# Setting type: Int32
# Default value: 35
# Acceptable value range: From 0 to 10000
Default weight = 35
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 0.65
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 0.65
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1.7
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1.7
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: Rend@200; Dine@200; Titan@200
Level weights = Rend@200; Dine@200; Titan@200
## Semicolon-separated list of weather-to-weather weights - if previous day was Blackout, next day should have weights:
# Setting type: String
# Default value: None@200; Cloudy@250
WeatherToWeather weights = None@200; Cloudy@250
[Modded Weather: Cloudy]
## The default weight of this weather
# Setting type: Int32
# Default value: 25
# Acceptable value range: From 0 to 10000
Default weight = 25
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1.6
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1.6
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 0.8
# Acceptable value range: From 0 to 100
Scrap value multiplier = 0.8
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Cloudy, next day should have weights:
# Setting type: String
# Default value: Eclipsed@50;Stormy@80
WeatherToWeather weights = Eclipsed@50;Stormy@80
[Modded Weather: MeteorShower]
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1.2
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1.2
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 0.9
# Acceptable value range: From 0 to 100
Scrap value multiplier = 0.9
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: galetry;gordion
Level filter = galetry;gordion
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Meteor Shower, next day should have weights:
# Setting type: String
# Default value: WeatherName@50;
WeatherToWeather weights = WeatherName@50;
[Modded Weather: NightShift]
## The default weight of this weather
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 0 to 10000
Default weight = 30
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 0
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 100
Scrap value multiplier = 0
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: oxyde
Level filter = oxyde
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Night Shift, next day should have weights:
# Setting type: String
# Default value: WeatherName@50;
WeatherToWeather weights = WeatherName@50;
[Modded Weather: Tornado]
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1.2
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1.2
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 0.85
# Acceptable value range: From 0 to 100
Scrap value multiplier = 0.85
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: galetry;gordion
Level filter = galetry;gordion
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Tornado, next day should have weights:
# Setting type: String
# Default value: WeatherName@50;
WeatherToWeather weights = WeatherName@50;
[Vanilla Weather: DustClouds]
## The default weight of this weather
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 10000
Default weight = 100
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Dust Clouds, next day should have weights:
# Setting type: String
# Default value: WeatherName@50
WeatherToWeather weights = WeatherName@50;
[Vanilla Weather: Eclipsed]
## The default weight of this weather
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 10000
Default weight = 100
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Eclipsed, next day should have weights:
# Setting type: String
# Default value: None@300; Rainy@40; Stormy@16; Flooded@20; Foggy@60; Eclipsed@10;
WeatherToWeather weights = None@300; Rainy@40; Stormy@16; Flooded@20; Foggy@60; Eclipsed@10
[Vanilla Weather: Flooded]
## The default weight of this weather
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 10000
Default weight = 100
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Flooded, next day should have weights:
# Setting type: String
# Default value: None@160; Rainy@60; Stormy@50; Flooded@10; Foggy@60; Eclipsed@40;
WeatherToWeather weights = None@160; Rainy@60; Stormy@50; Flooded@10; Foggy@60; Eclipsed@40
[Vanilla Weather: Foggy]
## The default weight of this weather
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 10000
Default weight = 100
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Foggy, next day should have weights:
# Setting type: String
# Default value: None@200; Rainy@60; Stormy@50; Flooded@10; Foggy@30; Eclipsed@20;
WeatherToWeather weights = None@200; Rainy@60; Stormy@50; Flooded@10; Foggy@30; Eclipsed@20
[Vanilla Weather: None]
## The default weight of this weather
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 10000
Default weight = 100
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was None, next day should have weights:
# Setting type: String
# Default value: None@160; Rainy@100; Stormy@70; Flooded@20; Foggy@40; Eclipsed@10;
WeatherToWeather weights = None@160; Rainy@100; Stormy@70; Flooded@20; Foggy@40; Eclipsed@10
[Vanilla Weather: Rainy]
## The default weight of this weather
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 10000
Default weight = 100
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Rainy, next day should have weights:
# Setting type: String
# Default value: None@100; Rainy@60; Stormy@40; Flooded@30; Foggy@50; Eclipsed@20;
WeatherToWeather weights = None@100; Rainy@60; Stormy@40; Flooded@30; Foggy@50; Eclipsed@20
[Vanilla Weather: Stormy]
## The default weight of this weather
# Setting type: Int32
# Default value: 100
# Acceptable value range: From 0 to 10000
Default weight = 100
## Multiplier for the amount of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap amount multiplier = 1
## Multiplier for the value of scrap spawned
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 100
Scrap value multiplier = 1
## Whether to make the filter a whitelist (false is blacklist, true is whitelist)
# Setting type: Boolean
# Default value: false
Filtering option = false
## Semicolon-separated list of level names to filter (use `Filtering Option` config to select filter type)
# Setting type: String
# Default value: Company;
Level filter = Gordion;
## Semicolon-separated list of level weights
# Setting type: String
# Default value: MoonName@50;
Level weights = MoonName@50;
## Semicolon-separated list of weather-to-weather weights - if previous day was Stormy, next day should have weights:
# Setting type: String
# Default value: None@160; Rainy@110; Stormy@10; Flooded@120; Foggy@20; Eclipsed@80;
WeatherToWeather weights = None@160; Rainy@110; Stormy@10; Flooded@120; Foggy@20; Eclipsed@80
[Weather: DustClouds]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = WeatherName@50;
[Weather: Eclipsed]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@300; Rainy@40; Stormy@16; Flooded@20; Foggy@60; Eclipsed@10
[Weather: Flooded]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@160; Rainy@60; Stormy@50; Flooded@10; Foggy@60; Eclipsed@40
[Weather: Foggy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@200; Rainy@60; Stormy@50; Flooded@10; Foggy@30; Eclipsed@20
[Weather: None]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@160; Rainy@100; Stormy@70; Flooded@20; Foggy@40; Eclipsed@10
[Weather: Rainy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@100; Rainy@60; Stormy@40; Flooded@30; Foggy@50; Eclipsed@20
[Weather: Stormy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@160; Rainy@110; Stormy@10; Flooded@120; Foggy@20; Eclipsed@80
[WeatherTweaks Weather: Eclipsed + Blackout]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Eclipsed + Flooded]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Eclipsed + Rainy]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Eclipsed > Foggy]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 0 to 10000
Default weight = 15
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Eclipsed > None]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 0 to 10000
Default weight = 30
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Foggy + Blackout]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Foggy + Eclipsed]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Foggy + Flooded]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Foggy + Rainy]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Foggy > None]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 0 to 10000
Default weight = 30
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: None > Blackout]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 0 to 10000
Default weight = 30
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: None > Foggy]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 0 to 10000
Default weight = 15
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: None > Stormy]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 15
# Acceptable value range: From 0 to 10000
Default weight = 15
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Rainy + Blackout]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Rainy > Eclipsed]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 0 to 10000
Default weight = 30
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Stormy + Flooded]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Stormy + Rainy]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 10000
Default weight = 10
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Stormy + Rainy + Eclipsed]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 6
# Acceptable value range: From 0 to 10000
Default weight = 6
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Stormy + Rainy + Flooded]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 6
# Acceptable value range: From 0 to 10000
Default weight = 6
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Stormy + Rainy + Flooded + Eclipsed]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 0 to 10000
Default weight = 5
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =
[WeatherTweaks Weather: Stormy > Rainy]
## Enable this weather type
# Setting type: Boolean
# Default value: true
Enable Weather = true
## The default weight of this weather
# Setting type: Int32
# Default value: 30
# Acceptable value range: From 0 to 10000
Default weight = 30
## Semicolon-separated list of level weights
# Setting type: String
# Default value:
Level weights =