2025-08-30 03:12:03 -05:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<base xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd="http://www.w3.org/2001/XMLSchema" type="string">
<tags>
<tag language="en-us" />
</tags>
<strings>
<!--
English (American) v4
(en-us)
Translation Notes:
*This is the default localization file for Coroner.
*Please ensure that the correct version is noted above in translations, to help future translators.
*Don't forget to update TRANSLATING.md with your translation's information!
*Remove these lines marked with an asterisk when not in the English (American) file.
By default, any of the `FunnyNote` or `Death` strings are dynamically chosen at random.
If the `SeriousDeathMessages` option is enabled, the first `Death` message found in the file is used,
so make this one literal and specific.
The other ones can be puns or jokes, and options can be added or removed as needed, just make sure
to keep the correct tags, and make sure that there is at least one message for each `Death` type.
-->
<UINotes text="Notes: " /> <!-- TN: First line of the notes if the player hasn't died. -->
<UICauseOfDeath text="Cause of Death: " /> <!-- TN: First line of the notes if the player has died. -->
<!--
TN: Funny Notes
If the player has not died, and has no performance notes to display,
one of these will be chosen at random, so that nobody has no notes.
-->
<FunnyNote text="The goofiest goober." /> <!-- TN: Spongebob reference -->
<FunnyNote text="The cutest employee." />
<FunnyNote text="Had the most fun." />
<FunnyNote text="Had the least fun." />
<FunnyNote text="The bravest employee." />
<FunnyNote text="Did a sick flip." />
<FunnyNote text="Stubbed their toe." />
<FunnyNote text="The most likely to die next time." />
<FunnyNote text="The least likely to die next time." />
<FunnyNote text="Dislikes smoke." /> <!-- TN: Legend of Zelda reference -->
<FunnyNote text="A team player." />
<FunnyNote text="A real go-getter." />
<FunnyNote text="Ate the most snacks." />
<FunnyNote text="Passed GO and collected $200." /> <!-- TN: Spongebob reference -->
<FunnyNote text="Got freaky on a Friday night." /> <!-- TN: Friday Night Funkin' reference -->
<FunnyNote text="I think this one's a serial killer." />
<FunnyNote text="Perfectly unremarkable." />
<FunnyNote text="Hasn't called their mother in a while." />
<FunnyNote text="Has IP address 127.0.0.1." /> <!-- TN: This note pretends to dox the user but actually specifies the loopback IP address. -->
<FunnyNote text="Secretly a lizard." />
<FunnyNote text="Gone the longest without blinking." />
<FunnyNote text="Rethinking life choices." />
<FunnyNote text="Homesick." />
<FunnyNote text="Has the hiccups." />
<FunnyNote text="Hungry enough to eat a Bracken." />
<FunnyNote text="Found an entity kind of cute." />
<FunnyNote text="Found an entity repulsive." />
<FunnyNote text="Sees dead people." /> <!-- TN: The Sixth Sense reference -->
<FunnyNote text="Needs to stretch more." />
<FunnyNote text="Might have forgot something." />
<FunnyNote text="Works too hard." />
<FunnyNote text="Tried a bit too much." />
<FunnyNote text="Should lighten up a bit." />
<FunnyNote text="Shiniest helmet." />
<FunnyNote text="First to spot an entity." /> <!-- TN: This is a flat out lie, I just want to potentially induce paranoia -->
<FunnyNote text="Closest to death." />
<FunnyNote text="Locked in." />
<FunnyNote text="Softest hands." />
<FunnyNote text="Secretly cried." />
<FunnyNote text="Having a great time." />
<FunnyNote text="Hungover." />
<FunnyNote text="Thinks others can read their thoughts." />
<FunnyNote text="Afraid others are catching on." />
<FunnyNote text="French." />
<FunnyNote text="Highest IQ." />
<FunnyNote text="Lowest IQ." />
<FunnyNote text="Thinks IQ ratings are stupid." />
<FunnyNote text="Biggest Liability." />
<FunnyNote text="Has 1 pending business email." />
<FunnyNote text="Fastest thinker." />
<FunnyNote text="Lost in thought." />
<!--
TN: Generic Death Messages
Generally, causes of death like bludgeoning, strangulation, and blasts will be overridden by messages specific to that type.
These are fallbacks for when there is no specific message. Try to make these broadly applicable.
-->
<DeathBludgeoning text="Bludgeoned to death." />
<DeathGravity text="Fell to their death." />
<DeathGravity text="Fell off a cliff." />
<DeathBlast text="Exploded." />
<DeathBlast text="Went out with a bang." />
<DeathBlast text="Was blown to smithereens." />
<DeathBlast text="Became a fine dust." />
<DeathBlast text="Became a fine red mist." />
<DeathStrangulation text="Strangled to death." />
<DeathSuffocation text="Suffocated to death." />
<DeathMauling text="Mauled to death." />
<DeathGunshots text="Shot to death." />
<DeathGunshots text="Filled to the brim with bullets." />
<DeathGunshots text="Forgot to dodge the bullets." />
<DeathGunshots text="Should have simply dodged the bullets." />
<DeathCrushing text="Crushed to death." />
<DeathDrowning text="Drowned to death." />
<DeathDrowning text="Swimming with the fishes." />
<DeathDrowning text="Forgot how to swim." />
<DeathAbandoned text="Abandoned by their coworkers." />
<DeathAbandoned text="Found out there's no 'I' in TEAM." />
<DeathAbandoned text="Turned out to be expendable." />
<DeathElectrocution text="Electrocuted to death." />
<DeathKicking text="Kicked to death." />
<DeathKicking text="Foot." />
<DeathBurning text="Burned to death." />
<DeathStabbing text="Stabbed to death." />
<DeathFan text="Shredded by a fan." />
<DeathFan text="Became death's biggest fan." />
<DeathInertia text="Died to inertia." />
<DeathSnipped text="Snipped to death." />
<!--
TN: Enemy Death Messages
These are messages for when the player is killed by a specific enemy.
Try to keep these high quality since they will be the ones players see the most.
-->
<DeathEnemyBracken text="Had their neck snapped by a Bracken." />
<DeathEnemyBracken text="Stared at a Bracken too long." />
<DeathEnemyBracken text="Assassinated by a Bracken." />
<DeathEnemyBracken text="Was taken without a trace." />
<DeathEnemyEyelessDog text="Was eaten by an Eyeless Dog." />
<DeathEnemyEyelessDog text="Got caught using a mechanical keyboard." />
<DeathEnemyEyelessDog text="Wasn't quiet around an Eyeless Dog." />
<DeathEnemyEyelessDog text="Couldn't stay silent." />
<DeathEnemyForestGiantEaten text="Swallowed whole by a Forest Giant." />
<DeathEnemyForestGiantEaten text="Made like a tree and died to a Forest Giant." /> <!-- TN: Make like a tree and leave. -->
<DeathEnemyForestGiantDeath text="Crushed under a dying Forest Giant." /> <!-- TN: Forest Giants crush nearby players as they play their death animation. -->
<DeathEnemyForestGiantDeath text="Stood too close to a dying Forest Giant." />
<DeathEnemyCircuitBees text="Electro-stung to death by Circuit Bees." />
<DeathEnemyCircuitBees text="Tried to steal a Beehive." />
<DeathEnemyGhostGirl text="Died a mysterious death." />
<DeathEnemyGhostGirl text="Lost their mind." />
<DeathEnemyGhostGirl text="Got a real bad headache." /> <!-- TN: The Ghost Girl causes the player's head to explode. -->
<DeathEnemyGhostGirl text="Their head just... did that on its own... we think." />
<DeathEnemyGhostGirl text="???" />
<DeathEnemyEarthLeviathan text="Swallowed whole by an Earth Leviathan." />
<DeathEnemyEarthLeviathan text="Became worm food." />
<DeathEnemyEarthLeviathan text="Walked with too much rhythm." /> <!-- TN: Dune reference. -->
<DeathEnemyBaboonHawk text="Was eaten by a Baboon Hawk." />
<DeathEnemyBaboonHawk text="Was mauled by a Baboon Hawk." />
<DeathEnemyBaboonHawk text="Ganged up on by Baboon Hawks." />
<DeathEnemyJester text="Mauled to death by a Jester." />
<DeathEnemyJester text="Was the butt of the Jester's joke." />
<DeathEnemyJester text="Got pranked by the Jester." />
<DeathEnemyJester text="Got popped like a weasel." /> <!-- TN: "Pop Goes The Weasel" is the song used by Jack-in-the-box toys. -->
<DeathEnemyCoilHead text="Mauled to death by a Coil Head." />
<DeathEnemyCoilHead text="Got in a staring contest with a Coil Head." />
<DeathEnemyCoilHead text="Lost a staring contest with a Coil Head." />
<DeathEnemyCoilHead text="Turned tail and ran from a Coil Head." />
<DeathEnemyCoilHead text="Sprung to death." />
<DeathEnemySnareFlea text="Was suffocated by a Snare Flea." />
<DeathEnemySnareFlea text="Played the role of a Black Mesa scientist." /> <!-- TN: Half-Life 1 features headcrabs. -->
<DeathEnemySnareFlea text="A bug drowned out their cries for help." />
<DeathEnemyHygrodere text="Was absorbed by a Hygrodere." />
<DeathEnemyHygrodere text="Got lost in the sauce." />
<DeathEnemyHygrodere text="Had an oopsie with a Hygrodere." />
<DeathEnemyHygrodere text="Slimed." />
<DeathEnemyHoarderBug text="Was mauled by a Hoarder Bug." />
<DeathEnemyHoarderBug text="Was swarmed by a Hoarder Bug." />
<DeathEnemyHoarderBug text="Was hoarded by a Hoarder Bug." />
<DeathEnemyHoarderBug text="Tried to steal from a Hoarder Bug." />
<DeathEnemyLassoMan text="Was lassoed by a Lasso Man." />
<DeathEnemySporeLizard text="Was bitten by a Spore Lizard." />
<DeathEnemySporeLizard text="Was puffed by a Spore Lizard." />
<DeathEnemyBunkerSpider text="Ensnared in the Bunker Spider's web." />
<DeathEnemyBunkerSpider text="Had an unfriendly Bunker Spider encounter." />
<DeathEnemyThumper text="Was ravaged by a Thumper." />
<DeathEnemyThumper text="Got thumped by a Thumper." />
<DeathEnemyThumper text="Couldn't outrun a Thumper." />
<!--
TN: v45 Enemy Death Messages
Messages used for enemies added in v45.
Most of these enemies have multiple ways they can kill you, so make sure you don't mix them up.
-->
<DeathEnemyMaskedPlayerWear text="Donned the Mask." /> <!-- TN: Message used when the player is transformed into a Masked Player enemy -->
<DeathEnemyMaskedPlayerWear text="Nobody cared who they were until they put on the Mask." /> <!-- TN: The Dark Knight Rises reference -->
<DeathEnemyMaskedPlayerWear text="Became the Imposter." /> <!-- TN: Among Us reference -->
<DeathEnemyMaskedPlayerVictim text="Was killed by a Masked coworker." /> <!-- TN: Message used when a Masked Player (even one that spawned naturally) attacks and kills a player. -->
<DeathEnemyMaskedPlayerVictim text="Became a tragedy at the hands of the Mask." /> <!-- TN: A reference to the Tragedy Mask that transforms players who pick it up. -->
<DeathEnemyMaskedPlayerVictim text="Stabbed by an Imposter." /> <!-- TN: Among Us reference -->
<DeathEnemyMaskedPlayerVictim text="Died to the imposter among us." /> <!-- TN: Among Us reference -->
<DeathEnemyNutcrackerKicked text="Was kicked to death by a Nutcracker." /> <!-- TN: Used when a Nutcracker kills a player that happens to walk in its path -->
<DeathEnemyNutcrackerKicked text="Got their nuts cracked by a Nutcracker." />
<DeathEnemyNutcrackerShot text="Got shot by a Nutcracker." /> <!-- TN: Used when a nutcracker -->
<DeathEnemyNutcrackerShot text="Was at the wrong end of a 21-gun salute." />
<DeathEnemyNutcrackerShot text="Went the way of Old Yeller." /> <!-- Taken out back and shot like Old Yeller, A saying spawned from the 1957 Disney movie "Old Yeller" -->
<!--
TN: v50 Enemy Death Messages
Messages used for enemies added in v50.
-->
<DeathEnemyButlerStab text="Stabbed to death by the Butler." />
<DeathEnemyButlerStab text="Got too close to the Butler." />
<DeathEnemyButlerStab text="Shouldn't have asked Jeeves." /> <!-- TN: AskJeeves -->
<DeathEnemyButlerStab text="Death by a thousand cuts." />
<DeathEnemyButlerExplode text="Blown up by the Butler." />
<DeathEnemyButlerExplode text="Stood too close to a dying Butler." />
<DeathEnemyMaskHornets text="Stung to death by Mask Hornets." /> <!-- TN: Spawned when the Butler dies. -->
<DeathEnemyTulipSnakeDrop text="Dropped by a Tulip Snake." /> <!-- TN: When the player dies of fall damage due to a Tulip Snake. -->
<DeathEnemyOldBirdRocket text="Blown up by an Old Bird." />
<DeathEnemyOldBirdRocket text="Didn't get in the robot." /> <!-- TN: Evangelion meme -->
<DeathEnemyOldBirdStomp text="Stomped by an Old Bird." />
<DeathEnemyOldBirdStomp text="Got their butt kicked by the robot." />
<DeathEnemyOldBirdStomp text="Stepped on." />
<DeathEnemyOldBirdCharge text="Got too close to a charging Old Bird." />
<DeathEnemyOldBirdCharge text="Found out why Embrion is condemned." /> <!-- TN: See Old Bird Bestiary entry. -->
<DeathEnemyOldBirdTorch text="Got torched by an Old Bird." />
<DeathEnemyOldBirdTorch text="Got flambéed by an Old Bird." /> <!-- TN: Flambée: To douse with a liquor and ignite. -->
<DeathEnemyOldBirdTorch text="Carbonized." />
<!--
TN: v55 Enemy Death Messages
Messages used for enemies added in v55.
-->
<DeathEnemyKidnapperFox text="Was mauled by a Kidnapper Fox." />
<DeathEnemyKidnapperFox text="Dragged into the Vain Shroud by a Fox." />
<DeathEnemyBarber text="Was snipped by the Barber." />
<DeathEnemyBarber text="Was snipped in half by the Barber." />
<DeathEnemyBarber text="Had a little too much taken off the top." />
<!--
TN: v60 Player Death Messages
Messages used for players added in v60.
-->
<DeathEnemyManeater text="Was mauled by a Maneater." />
<DeathEnemyManeater text="Dropped the baby." />
<DeathEnemyManeater text="Was a bad parent." />
<!--
TN: v70 Enemy Death Messages
Messages used for enemies added in v70.
-->
<DeathEnemyGiantSapsucker text="Was stabbed by a Giant Sapsucker." />
<DeathEnemyGiantSapsucker text="Got obliterated by a big bird." />
<DeathEnemyGiantSapsucker text="Was a bad piggy." /> <!-- TN: Angry Birds reference -->
<DeathEnemyGiantSapsucker text="Pecked to death." />
<DeathEnemyGiantSapsucker text="Death by a thousand pecks." />
<!--
TN: Player Death Messages
These are messages for when the player dies due to player-related means,
such as murder or using an item improperly.
-->
<DeathPlayerJetpackGravity text="Fell while using a jetpack." /> <!-- TN: Message used when the player dies of fall damage while holding a jetpack. -->
<DeathPlayerJetpackGravity text="Flew too close to the sun." /> <!-- TN: Reference to Icarus of Greek mythology -->
<DeathPlayerJetpackGravity text="Ran out of fuel." />
<DeathPlayerJetpackBlast text="Blew up while using a Jetpack." /> <!-- TN: Message used when the player uses the jetpack too long and it explodes. -->
<DeathPlayerJetpackBlast text="Turned into a firework." />
<DeathPlayerMurderShovel text="Was beaten with a Shovel by a coworker." /> <!-- TN: Used when a player kills another player with a shovel. -->
<DeathPlayerMurderShovel text="Was the victim of a murder." />
<DeathPlayerMurderShovel text="Got murdered." />
<DeathPlayerMurderShovel text="Got beaten to death by a coworker." />
<DeathPlayerMurderShovel text="Had their grave dug by a coworker." />
<DeathPlayerMurderShovel text="A coworker dug their grave." />
<DeathPlayerMurderShovel text="Workplace disagreements." />
<DeathPlayerMurderStopSign text="Was beaten with a Stop Sign by a coworker." /> <!-- TN: Used when a player kills another player with a stop/yield sign. -->
<DeathPlayerMurderStopSign text="Was the victim of a murder." />
<DeathPlayerMurderStopSign text="Got murdered." />
<DeathPlayerMurderStopSign text="Got beaten to death by a coworker." />
<DeathPlayerMurderStopSign text="Was forced to stop by a coworker." />
<DeathPlayerMurderStopSign text="Bludgeoned by eight fantastic sides." /> <!-- TN: Jack Black's Octagon -->
<DeathPlayerMurderStopSign text="Bludgeoned by eight awesome angles." /> <!-- TN: Jack Black's Octagon -->
<DeathPlayerMurderStopSign text="Butting egos." /> <!-- TN: Turn of phrase similar to butting heads, seems to be more colloquial however -->
<DeathPlayerMurderYieldSign text="Was beaten with a Yield Sign by a coworker." /> <!-- TN: Used when a player kills another player with a stop/yield sign. -->
<DeathPlayerMurderYieldSign text="Was the victim of a murder." />
<DeathPlayerMurderYieldSign text="Got murdered." />
<DeathPlayerMurderYieldSign text="Got beaten to death by a coworker." />
<DeathPlayerMurderYieldSign text="Failed to yield to a coworker." />
<DeathPlayerMurderYieldSign text="Interpersonal conflicts." />
<DeathPlayerMurderKnife text="Was stabbed to death by a coworker." /> <!-- TN: Used when a player kills another player with a knife. -->
<DeathPlayerMurderKnife text="Was the victim of a murder." />
<DeathPlayerMurderKnife text="Got murdered." />
<DeathPlayerMurderKnife text="Got backstabbed by a coworker." />
<DeathPlayerMurderKnife text="Gutted like a cornish game hen." /> <!-- TN: Team Fortress 2 reference -->
<DeathPlayerMurderKnife text="Personality conflicts." />
<DeathPlayerMurderShotgun text="Was shot to death by a coworker." /> <!-- TN: Used when a player kills another player with the Nutcracker's shotgun. -->
<DeathPlayerMurderShotgun text="Was the victim of a murder." />
<DeathPlayerMurderShotgun text="Got murdered." />
<DeathPlayerMurderShotgun text="Got one-pumped by a coworker." />
<DeathPlayerMurderShotgun text="Got 360-noscoped by a coworker." /> <!-- TN: Call of Duty reference -->
<DeathPlayerMurderShotgun text="Forgot they weren't the one with the gun." />
<DeathPlayerElectricChair text="Got shocked by an Electric Chair." /> <!-- TN: If a player sits in the electric chair and there is a power surge, they die. -->
<DeathPlayerElectricChair text="Was sentenced to death by Electric Chair." />
<DeathPlayerElectricChair text="Paid for their crimes." />
<DeathPlayerLadder text="Got crushed by an Extension Ladder." /> <!-- TN: Used when a player stands underneath an Extension Ladder and gets crushed. -->
<DeathPlayerLadder text="Was squashed by an Extension Ladder." />
<DeathPlayerQuicksand text="Got stuck in quicksand." />
<DeathPlayerQuicksand text="Suffocated in quicksand." />
<DeathPlayerStunGrenade text="Held a Stun Grenade for too long." /> <!-- TN: Yes, the stun grenade can do damage, but only if you're holding it when it goes off. -->
<DeathPlayerStunGrenade text="Was absolutely stunning." />
<DeathPlayerStunGrenade text="Blinded by the light." />
<DeathPlayerStunGrenade text="Forgot you should throw grenades." />
<DeathPlayerEasterEgg text="Got blown up by an Easter Egg." />
<DeathPlayerEasterEgg text="Had an Easter Egg thrown at them." />
<DeathPlayerEasterEgg text="Got scrambled by an Egg." />
<!-- <DeathPlayerEasterEgg text="Egg'd." /> --> <!-- TN: Not sure I'm feeling this one. -->
<DeathPlayerCruiserDriver text="Blew up the Company Cruiser." /> <!-- TN: Occurs on explosion or severe impacts while in the driver seat. -->
<DeathPlayerCruiserDriver text="Got rear-ended by a woman in scrubs." /> <!-- TN: Classic EliteMasticEric reference. -->
<DeathPlayerCruiserDriver text="Totalled company property." />
<DeathPlayerCruiserDriver text="Reckless driving." />
<DeathPlayerCruiserDriver text="Drunk at the wheel." />
<DeathPlayerCruiserPassenger text="Got blown up by the Company Cruiser." /> <!-- TN: Occurs on explosion or severe impacts while in the passenger seat. -->
<DeathPlayerCruiserPassenger text="Got rear-ended by a woman in scrubs." /> <!-- TN: Classic EliteMasterEric reference. -->
<DeathPlayerCruiserPassenger text="Chose the wrong designated driver." />
<DeathPlayerCruiserExplodeBystander text="Got blown up by the Company Cruiser." /> <!-- TN: Occurs when near (but not seated in) the car as it explodes. -->
<DeathPlayerCruiserExplodeBystander text="Became collateral damage." />
<DeathPlayerCruiserExplodeBystander text="Couldn't get away in time." />
<DeathPlayerCruiserExplodeBystander text="Watched a car crash in slow motion." />
<DeathPlayerCruiserRanOver text="Got hit by the Company Cruiser." /> <!-- TN: Occurs when the Company Cruiser hits and crushes a player. -->
<DeathPlayerCruiserRanOver text="Jumped into oncoming traffic." />
<DeathPlayerCruiserRanOver text="Didn't look before crossing." />
<DeathOtherItemDropship text="Was crushed by the Item Dropship." /> <!-- TN: Used when a player stands underneath the Item Dropship and gets crushed. -->
<DeathOtherItemDropship text="Couldn't wait for their items." />
<DeathOtherItemDropship text="Got too impatient for their items." />
<DeathOtherSpikeTrap text="Crushed by a Spike Trap." />
<DeathOtherSpikeTrap text="Was turned into a pancake." />
<!-- TN: Used for falling deaths inside the facility. -->
<!-- Unknown/generic pits. -->
<DeathPitGeneric text="Fell into a pit." />
<!-- TN: Jumped the railing and died in the Facility layout, outside the split catwalk. -->
<DeathPitFacilityPit text="Fell into a pit in the Facility." />
<DeathPitFacilityPit text="Jumped the railing and fell." />
<!-- TN: Died to the famous split catwalk in the Facility layout. -->
<DeathPitFacilityCatwalkJump text="Tried to jump across the catwalk." />
<DeathPitFacilityCatwalkJump text="Took a leap of faith, and lost." />
<DeathPitFacilityCatwalkJump text="Tried to make THAT jump, you know the one." />
<!-- TN: Died in the Mines by falling down the elevator shaft. -->
<DeathPitMineElevator text="Fell down the elevator shaft." />
<!-- TN: Jumped the railing and died in the Mines layout, outside the split catwalk. -->
<DeathPitMinePit text="Jumped the railing and fell." />
<!-- TN: Fell in a hole and died in the caves in the Mines layout. -->
<DeathPitMineCave text="Fell into a pit in the caves." />
<DeathPitMineCave text="Fell into a pit while spelunking." />
<!--
TN: Messages for the tentacle that kills players at the company building.
Performance reports don't show up at the company building so this is unused.
-->
<DeathOtherDepositItemsDesk text="Received a demotion." />
<DeathOtherDepositItemsDesk text="Was put on disciplinary leave." />
<DeathOtherLandmine text="Stepped on a landmine." />
<DeathOtherTurret text="Got shot by a turret." />
<DeathOtherTurret text="Brought a shovel to a turret fight." /> <!-- TN: Knife to a gun fight -->
<DeathOtherTurret text="Swiss cheesed." /> <!-- TN: Shoot someone so full of holes they resemble a slice of Emmental cheese -->
<!-- <DeathOtherTurret text="Turned into swiss cheese." /> -->
<DeathOtherLightning text="Was struck by lightning." />
<DeathOtherLightning text="Invoked the wrath of Zeus." />
<DeathOtherLightning text="Smitten by the Gods." /> <!-- TN: Like being smitten (in love) but also smited, smote? Smote. -->
<DeathOtherLightning text="Smote." />
<DeathOtherMeteor text="Was struck by a meteor." />
<DeathOtherMeteor text="Found out what it's like to be a dinosaur." /> <!-- TN: Referencing the meteor that ended the Cretaceous period -->
<DeathOtherMeteor text="Died debating whether it's a meteor or a meteorite." />
<DeathOtherMeteor text="Hit in the head by a rock." />
<!--
TN: When the player clips out of the map while in the Facility.
If they fall out of the map while outside the facility, they teleport back.
-->
<DeathOtherOutOfBounds text="Fell out of the world." />
<DeathOtherOutOfBounds text="Noclipped into the Backrooms." />
<DeathOtherOutOfBounds text="Visited the void." />
<DeathUnknown text="Died somehow." />
<DeathUnknown text="Most sincerely dead." /> <!-- TN: Wizard of Oz reference -->
<DeathUnknown text="Expired in an inexplicable manner." />
<DeathUnknown text="Died?" />
<DeathUnknown text="Presumed dead." />
<DeathUnknown text="Gone AWOL." />
<DeathUnknown text="M.I.A." />
<DeathUnknown text="Unauthorized absence." />
</strings>
</base>