194 lines
5.8 KiB
INI
194 lines
5.8 KiB
INI
## Settings file was created by plugin LethalPhones v1.3.17
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## Plugin GUID: LethalPhones
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[Balance]
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## The range in meters at which the switchboard increases phone connection quality.
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# Setting type: Single
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# Default value: 50
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switchboardBoosterRange = 50
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## The range in meters at which the radar booster increases phone connection quality while active.
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# Setting type: Single
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# Default value: 100
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radarBoosterRange = 100
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## The range in meters at which the apparatus reduces phone connection quality.
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# Setting type: Single
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# Default value: 50
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apparatusRange = 50
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## How many seconds it should take for a phones connection bar to recover from full temporary connection loss (taking damage, inverse teleporting).
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# Setting type: Single
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# Default value: 45
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connectionHealTime = 45
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## If true, the phone will hang up any active calls when it is put away, so you cannot talk on the phone without actively holding it.
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# Setting type: Boolean
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# Default value: false
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hangupOnPutaway = false
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## If true, the phonebook clipboard will respawn back on the ship if it is lost or sold.
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# Setting type: Boolean
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# Default value: false
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respawnClipboard = false
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## If true, one free Phonebook Clipboard will be added to the ship at the start of new saves.
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# Setting type: Boolean
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# Default value: true
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enableStartClipboard = true
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## This is the number of phone numbers that can be generated. The default of 10000 means numbers 0000 - 9999. You can lower this if you don't want to have to remember 4 digits, remember that the leading 0s will always be there. So putting 10 here will generate numbers from 0000 - 0009.
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# Setting type: Int32
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# Default value: 10000
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maxPhoneNumber = 10000
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[Enemies.HoardingBugs]
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## Maximum number of Hoarding Bugs that can spawn with phones.
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# Setting type: Int32
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# Default value: 1
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maxPhoneBugs = 1
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## The chance (0 - 1) that a Hoarding Bug will be spawned with a phone.
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# Setting type: Single
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# Default value: 0.1
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chancePhoneBug = 0.1
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## The shortest time (in seconds) between calls from each Hoarding Bug.
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# Setting type: Single
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# Default value: 15
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minPhoneBugInterval = 15
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## The longest time (in seconds) between calls from each Hoarding Bug.
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# Setting type: Single
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# Default value: 120
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maxPhoneBugInterval = 120
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[Enemies.Masked]
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## Maximum number of Masked that can spawn with phones. NOTE: This only functions if you are using Mirage.
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# Setting type: Int32
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# Default value: 2
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maxPhoneMasked = 2
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## The chance (0 - 1) that a Masked will be spawned with a phone.
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# Setting type: Single
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# Default value: 0.75
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chancePhoneMask = 0.75
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## The shortest time (in seconds) between calls from each Masked.
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# Setting type: Single
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# Default value: 60
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minPhoneMaskedInterval = 60
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## The longest time (in seconds) between calls from each Masked.
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# Setting type: Single
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# Default value: 180
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maxPhoneMaskedInterval = 180
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[General]
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## The volume of phone ringtones (0-1).
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# Setting type: Single
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# Default value: 0.6
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ringtoneVolume = 0.6
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## All voices on calls have their volume multiplied by this value.
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# Setting type: Single
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# Default value: 0.8
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voiceSoundAdjust = 0.8
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## All background noises on calls have their volume multiplied by this value.
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# Setting type: Single
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# Default value: 1
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backgroundSoundAdjust = 1
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## All static noises on calls have their volume multiplied by this value.
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# Setting type: Single
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# Default value: 0.7
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staticSoundAdjust = 0.7
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## The distance at which phones are able to record audio.
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# Setting type: Single
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# Default value: 15
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recordingDist = 15
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## The distance at which you can hear audio from a phone.
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# Setting type: Single
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# Default value: 5
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listeningDist = 5
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## The time it takes (in seconds) for a call to auto-hangup after death.
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# Setting type: Single
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# Default value: 0.5
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deathHangupTime = 0.5
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## If true, the model's right hand will not be used for dialing. (useful if using a custom model with hands too big/small for the phone)
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# Setting type: Boolean
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# Default value: false
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hideHands = false
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## If true, ringtone customizations will not be used for other players and their phones will always use the default ringtone. You can still customize your own.
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# Setting type: Boolean
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# Default value: false
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disableRingtones = false
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## If true, only the default skin from the mod will be shown in the customization screen. Addon mods will still show.
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# Setting type: Boolean
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# Default value: false
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removeBaseSkins = false
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## If true, only the default charm from the mod will be shown in the customization screen. Addon mods will still show.
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# Setting type: Boolean
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# Default value: false
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removeBaseCharms = false
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## If true, only the default ringtone from the mod will be shown in the customization screen. Addon mods will still show.
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# Setting type: Boolean
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# Default value: false
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removeBaseRingtones = false
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## A comma-separated list of lowercase customization names that you do not want loaded. This works for base customizations and addons. Include the bundle name, eg: 'lethalphones.customizations.buggybuddy,lethalphones.customizations.rust'
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# Setting type: String
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# Default value:
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customizationBlacklist =
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[Unlockables]
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## Do phones need to be unlocked at the Shop to be used?
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# Setting type: Boolean
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# Default value: false
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phonePurchase = false
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## The cost of unlocking Phones.
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# Setting type: Int32
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# Default value: 200
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phonePrice = 200
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## Can additional Phonebook Clipboards be purchased?
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# Setting type: Boolean
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# Default value: true
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clipboardPurchase = true
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## The cost of Phonebook Clipboards.
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# Setting type: Int32
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# Default value: 10
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clipboardPrice = 10
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## Can the switchboard be purchased?
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# Setting type: Boolean
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# Default value: true
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switchboardPurchase = true
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## The cost of the Phone Switchboard.
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# Setting type: Int32
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# Default value: 500
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switchboardPrice = 300
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## The phone number of the Switchboard. This should always be 4 digits.
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# Setting type: String
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# Default value: 1111
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switchboardNumber = 1111
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