126 lines
4.3 KiB
INI
126 lines
4.3 KiB
INI
## Settings file was created by plugin LethalCompanyVileVendingMachine v1.1.2
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## Plugin GUID: LethalCompanyVileVendingMachine
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[Audio]
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## The volume of the sound effects from the vending machine.
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# Setting type: Single
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# Default value: 1
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Sound Effects Volume = 1
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[General]
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## The initial probability of the vending machine killing you when you give it an item.
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# Setting type: Single
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# Default value: 0.01
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Initial Kill Probability = 0.01
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## How much the probability of the vending machine killing you goes up when giving it an item (exponential).
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# Setting type: Single
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# Default value: 4.64
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Kill Probability Growth Factor = 4.64
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## How much the probability of the vending machine killing you goes down when giving it an expensive item (the current probability is multiplied by this number, so a reduction factor of 0.25 means the probability of being killed goes down by 75%).
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# Setting type: Single
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# Default value: 0.25
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Kill Probability Reduction Factor = 0.25
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## The scrap value of an item that is deemed 'expensive' by the vending machine. Leave it at -1 for the value to be automatically set to the maximum possible value of a cola.
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# Setting type: Int32
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# Default value: -1
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Expensive Item Scrap Value = -1
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[Item Spawn Values]
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## The minimum possible value of a company cola.
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# Setting type: Int32
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# Default value: 60
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Company Cola Minimum Value = 60
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## The maximum possible value of a company cola.
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# Setting type: Int32
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# Default value: 90
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Company Cola Maximum Value = 90
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## The minimum possible value of a crushed company cola.
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# Setting type: Int32
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# Default value: 1
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Crushed Company Cola Minimum Value = 1
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## The maximum possible value of a crushed company cola.
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# Setting type: Int32
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# Default value: 5
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Crushed Company Cola Maximum Value = 5
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## The minimum value that the Vile Vending Machine Plushie can be set to.
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# Setting type: Int32
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# Default value: 30
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Vile Vending Machine Plushie Minimum value = 30
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## The maximum value that the Vile Vending Machine Plushie can be set to.
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# Setting type: Int32
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# Default value: 75
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Vile Vending Machine Plushie Maximum value = 75
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## The weighted spawn rarity of the Vile Vending Machine Plushie.
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# Setting type: Int32
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# Default value: 5
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Vile Vending Machine Plushie Spawn Value = 5
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## The LevelTypes that the Vile Vending Machine Plushie spawns in.
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# Setting type: LevelTypes
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# Default value: All
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# Acceptable values: None, ExperimentationLevel, AssuranceLevel, VowLevel, OffenseLevel, MarchLevel, RendLevel, DineLevel, TitanLevel, Modded, AdamanceLevel, ArtificeLevel, EmbrionLevel, Vanilla, All
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# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
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Vile Vending Machine Plushie Spawn Level = All
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[Vending Machine Spawn Values]
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## Whether the Vile Vending Machine is enabled (will spawn in games).
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# Setting type: Boolean
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# Default value: true
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Vending Machine Enabled = true
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## Spawn weight of the Vending Machine on all moons. You can to add to it any moon, just follow the format (also needs LLL installed for LE moons to work with this config).
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# Setting type: String
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# Default value: All:30
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Vending Machine Spawn Rarity = All:30
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## The max amount of vending machines that can spawn.
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# Setting type: Int32
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# Default value: 1
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Max Amount = 1
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## Whether the vending machine can spawn at the main entrance.
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# Setting type: Boolean
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# Default value: true
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Can Spawn at Main Entrance = true
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## Whether the vending machine can spawn at a fire exit.
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# Setting type: Boolean
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# Default value: false
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Can Spawn at Fire Exit = false
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## Whether the vending machine can spawn outside.
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# Setting type: Boolean
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# Default value: true
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Can Spawn Outside = true
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## Whether the vending machine can spawn inside the dungeon.
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# Setting type: Boolean
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# Default value: true
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Can Spawn Inside = true
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## Whether a vending machine should always try to spawn outside the main entrance first, before considering fire exits or spawning inside the dungeon.
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# Setting type: Boolean
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# Default value: true
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Always Spawn At Main Entrance First = true
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## Whether a vending machine should use a slightly smaller collider to find a suitable placement if the full size collider clips with a wall. Turning this on will result in more successful vending machine placements, but in some cases the vending machine may slightly clip into a wall.
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# Setting type: Boolean
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# Default value: true
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Use Relaxed Collider if Needed = true
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Vending Machine Enabled Enabled = true
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