99 lines
2.1 KiB
INI
99 lines
2.1 KiB
INI
## Settings file was created by plugin HandHeldMapMod v1.6.0
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## Plugin GUID: Mellowdy.HandHeldMapMod
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[Battery]
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## The amount of time in seconds the map can be active
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# Setting type: Single
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# Default value: 120
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Battery Charge = 120
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## The percent of battery that gets drained when the map gets turned on (0.1 = 10% drain each time its turned on)
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# Setting type: Single
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# Default value: 0.05
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Turn on requirement = 0.05
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## decription
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# Setting type: Boolean
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# Default value: true
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Battery Failure = true
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## The charge breakpoint where the map will begin to glitch and fail to update as often (0.5 = map will start failing at 50% charge)
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# Setting type: Single
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# Default value: 0.5
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Battery Failure Break Point = 0.5
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## The base chance for the map to update every second after battery failure
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# Setting type: Single
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# Default value: 2
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Base Chance = 2
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## Should the map turn off when pocketed or dropped
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# Setting type: Boolean
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# Default value: true
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Turn off when pocketed = true
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[Map Properties]
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## The size of the map compared to the monitor map in the ship
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# Setting type: Single
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# Default value: 0.75
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Size = 0.75
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## If the map should have nightvision like the map in the ship or not
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# Setting type: Boolean
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# Default value: false
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Light = false
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[Preformance]
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## How often the map should update the visibility settings
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# Setting type: Single
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# Default value: 2.5
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Update Rate = 2.5
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[Price]
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## Credits needed to buy the hand-held map
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# Setting type: Int32
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# Default value: 45
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MapPrice = 45
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[Visibility]
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## Should Enemies be shown
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# Setting type: Boolean
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# Default value: true
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Show Enemies = true
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## Should Scrap be shown
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# Setting type: Boolean
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# Default value: true
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Show Scrap = true
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## Should Players be shown
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# Setting type: Boolean
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# Default value: true
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Show Players = true
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## Should Dead Players be shown
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# Setting type: Boolean
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# Default value: true
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Show Dead Players = true
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## Should Doors be shown
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# Setting type: Boolean
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# Default value: true
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Show Doors = true
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## Should Landmines be shown
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# Setting type: Boolean
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# Default value: true
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Show Mines = true
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## Should Turrets be shown
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# Setting type: Boolean
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# Default value: true
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Show Turrets = true
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