Beta Merge

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2026-10-03 05:26:20 -05:00
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## 0.6.8
- **Summary**
- Added new enemies (SCP 106, The Cabinet)
- Player microphone volumes now save across sessions
- Late Joining should now be fixed
- You can once again breach locked doors
- Voting to leave early is now a majority vote
- Random flashlight flickering at low battery levels
- Wesleys Moons and Interiors update
- New Moons and scrap
- Boombox Rotation and Song list increase (8 -> 12)
- Added Better Radar
- Added a 4-seater pickup truck
- Masked can now use elevators on custom interiors
- Updated Dependencies
- Updated 67 Mods
- **Configs**
- Teleporters and Inverse teleporters now drain electronics batteries (2.5%)
- March is no longer constantly rainy to avoid weather confusion
- You can now see how much ammo is in a shotgun
- Reduced the maximum amount of nutcrackers that can spawn when pulling the apparatus in the toy store (50 -> 30)
- Lockers automatically lunge at players in line of sight and within reach
- Spore Lizard can no longer escape the facility
- Baboon Hawk can no longer enter the facility
<details>
<summary>In Depth</summary>
- Added
- SCP106 (1.1.0)
- VeryLateCompany (0.4.0)
- MattyFixes (1.1.35)
- SoftMaskKiller (0.0.1)
- MonoDetourBepInEx5 (0.6.14)
- MonoDetour (0.6.14)
- DoorBreach (1.4.4)
- SavePlayerVolume (1.0.0)
- MajorityVote (1.1.1)
- MaskedModelReplacement (1.3.1)
- FlickeringFlashlight (1.0.1)
- TheCabinet (1.8.1)
- CodeRebirthLib (0.9.8)
- CodeRebirth (1.1.11)
- ReXuvination (1.1.0)
- UniversalRadar (1.2.2)
- TerraMesh (1.2.0)
- itolib (0.3.2)
- CompanyHauler (1.0.5)
- SmartEnemyPathfinding (0.0.3)
- Updated
- LobbyCompatibility (1.5.1)
- MenStalker (3.0.2)
- LethalLib (1.1.1)
- Biodiversity (0.2.6)
- FairAI (1.5.2)
- MrovLib (0.3.6)
- OdinSerializer (2024.2.2700)
- LategameUpgrades (3.12.5)
- StarlancerAIFix (3.11.1)
- HandheldMap (1.6.3)
- LethalSponge (1.1.10)
- LethalPhones (1.3.17)
- MoreCompany (1.11.2)
- LethalFixes (1.2.7)
- EmergencyDiceUpdated (1.12.3)
- SelfSortingStorage (1.2.1)
- EnemySkinKit (1.4.1)
- EnemySkinRegistry (1.5.1)
- LethalPerformance (1.2.0)
- TheGiantSpecimens (3.0.0)
- TestAccountCore (1.14.3)
- EnemySoundFixes (1.8.1)
- ButteryFixes (1.14.7)
- HauntedHarpist (1.3.23)
- JLL (1.9.8)
- OpenBodyCams (3.0.7)
- MaskFixes (1.5.0)
- Football (1.1.12)
- Mimics (2.7.0)
- ShipWindows (2.5.1)
- MrovLib (0.3.5)
- WeatherRegistry (0.7.2)
- WeatherTweaks (1.1.5)
- LethalEscapedUpdated (1.0.6)
- Mirage (1.26.0)
- Chameleon (2.2.0)
- ReservedItemSlotCore (2.0.52)
- TooManyEmotes (2.3.10)
- DetourContextDisposeFix (1.0.5)
- AutoHookGenPatcher (1.0.7)
- SpiderPositionFix (1.5.3)
- Scopophobia (1.2.8)
- GeneralImprovements (1.4.13)
- LobbyImprovements (1.1.1)
- HDLCPatch (1.4.1)
- EntranceTeleportOptimizations (0.0.5)
- LCOffice (2.3.3)
- NaturalSelectionLib (0.8.1)
- NaturalSelection (0.4.13)
- Coroner (2.3.0)
- SoundAPI (2.0.8)
- LoadingScreen (1.1.2)
- WesleysInteriors (3.0.8)
- WesleysMoons (6.1.7)
- SpectatePreviousPlayer (1.0.3)
- WesleysSkins (1.0.2)
- CustomStoryLogs (1.5.2)
- Touchscreen (1.1.5)
- ModelReplacementAPI (2.4.19)
- WiseWeapons (1.3.6)
- LethalInternship (0.20.3)
- LoadingTips (1.1.7)
- PathfindingLib (2.3.0)
- PathfindingLagFix (2.2.4)
- OrbitRecharge (0.1.1)
- JetpackFixes (1.5.4)
- Removed
- ShipLobby
- LethalPhysics
- Orbits
- BarchLib
- OpenMonitors
- VocaloidCompany
- NoSellLimit
- ValorantAgents
- SprintLadderFix
- ConcordScrap
- JigglePhysicsPlugin
- AnimeModels
- LethalEmotesAPI
- LethalHands
- LethalProgression
</details>
## 0.6.7
**Summary**
- Optimized Entrance Teleportations
- Added a loading screen when launching the game
- Updated 34 Mods
- Removed 2 Deprecated Mods
- Decreased Ship Inventory limit
<details>
<summary>In Depth</summary>
- Added
- AutoHookGenPatcher (1.0.6)
- DetourContextDisposeFix (1.0.4)
- EntranceTeleportOptimizations (0.0.3)
- LoadingScreen (1.0.8)
- Updated
- DungeonGenerationPlus (1.4.1)
- ModelReplacementAPI (2.4.16)
- Biodiversity (0.2.0)
- LethalLib (1.0.1)
- LethalPhones (1.3.15)
- LethalCasinoTweaks (1.2.1)
- BetterEXP (2.6.2)
- LethalResonance (4.7.8)
- MrovWeathers (0.0.6)
- Chameleon (2.1.2)
- WiseWeapons (1.3.5)
- TerminalFormatter (0.2.29)
- MrovLib (0.2.26)
- Mirage (1.25.1)
- MirageCore (1.0.4)
- CustomStoryLogs (1.5.0)
- LCCutscene (2.0.1)
- SoundAPI (2.0.6)
- ReservedItemSlotCore (2.0.49)
- LethalPerformance (1.1.5)
- ButteryFixes (1.13.3)
- TooManyEmotes (2.3.4)
- LethalCompanyProgressionPatchFix (2.2.1)
- PathfindingLib (0.1.1)
- JetpackFixes (1.5.3)
- MeleeFixes (1.4.1)
- NaturalSelection (0.3.0)
- SelfSortingStorage (1.1.0)
- NaturalSelectionLib (0.6.7)
- EmergencyDiceUpdated (1.9.25)
- StarlancerAIFix (3.9.1)
- CoilHeadStare (1.1.0)
- FairAI (1.4.9)
- LethalIntelligence (0.4.8)
- Removed
- DoorBreach (Deprecated)
- CompanyCruiserFix (Deprecated)
- Config
- Decreased Ship Inventory limit (1969420 -> 1000)
</details>
## 0.6.6
**Summary**
- XP Based Progression System to assign skill points
- Shotgun has better tooltips
- Fixed Apparatus sound desyncs
- Resolved Moons having no gravity
- Updated 27 Mods
<details>
<summary>In Depth</summary>
- Added
- LethalCompanyProgressionPatchFix (2.0.0)
- BetterShotgunTooltip (1.6.0)
- ApparatusFix (0.0.3)
- Updated
- HDLCPatch (1.4.0)
- LethalSponge (1.1.8)
- EmergencyDiceUpdated (1.9.23)
- StarlancerAIFix (3.9.0)
- LethalPhones (1.3.14)
- SpikeTrapFixes (1.2.0)
- BepInExFasterLoadAssetBundles (1.0.1)
- NaturalSelectionLib (0.6.6)
- MrovLib (0.2.24)
- WeatherRegistry (0.5.7)
- Mirage (1.24.0)
- WeatherTweaks (1.1.3)
- LethalPhysics (1.2.0)
- EliteFlashlight (1.1.0)
- FairAI (1.4.6)
- LCOffice (2.2.1)
- SelfSortingStorage (1.0.9)
- LethalLib (1.0.0)
- WiseWeapons (1.3.4)
- ButteryFixes (1.13.2)
- PathFindingLagFix (2.2.1)
- WesleysMoons (5.1.8)
- Biodiversity (0.1.92)
- EnemySoundFixes (1.7.0)
- Kast (1.1.1)
- JLL (1.9.5)
- TooManyEmotes (2.3.3)
</details>
## 0.6.5
**Summary**
- Quality of life tweaks to the ship
- Fixed Masks being Invisible
- Rendering and Memory Performance improved
- Tips now display on loading screen
- Added a special storage container that automatically sorts equipment & Scrap
- Multiple Bug fixes
- No Gravity while in orbit
- Ability to spectate previous players
- Vents can now spawn multiple monsters (Should fix monster spawns being delayed or low)
- New Enemy (Men Stalker)
- Updated 41 Mods
<details>
<summary>In Depth</summary>
- Added
- Orbits (1.0.6)
- AutoScroll (0.0.1)
- MaskedInvisFix (0.0.2)
- LethalCasinoTweaks (1.2.0)
- LethalSponge (1.1.5)
- LoadingTips (1.1.6)
- SelfSortingStorage (1.0.7)
- GeneralImprovements (1.4.11)
- LethalFixes (1.2.6)
- MetalRechargingUpdated (1.0.0)
- LethalPhysics (1.0.0)
- ClaySurgeonOverhaul (1.3.9)
- SpectatePreviousPlayer (1.0.2)
- VentSpawnFix (1.2.3)
- MenStalker (2.6.0)
- Updated
- EnemySoundFixes (1.6.6)
- LethalPhones (1.3.13)
- MrovWeathers (0.0.5)
- SoundAPI (2.0.5)
- LethalResonance (4.7.6)
- LethalLevelLoader (1.4.11)
- LobbyImprovements (1.0.9)
- Loadstone (0.1.22)
- WiseWeapons (1.3.3)
- TestAccountCore (1.14.2)
- WeatherRegistry (0.5.4)
- ButteryFixes (1.13.1)
- MaskFixes (1.3.1)
- BetterEXP (2.6.1)
- HotbarPlus (1.8.5)
- Mirage (1.19.0)
- WeatherTweaks (1.1.2)
- LethalCompanyInputUtils (0.7.10)
- HDLCPatch (1.3.0)
- EmergencyDiceUpdated (1.9.13)
- LategameUpgrades (3.12.2)
- TooManyEmotes (2.3.2)
- ImmersiveScrap (1.4.2)
- MrovLib (0.2.23)
- MoreSuits (1.5.2)
- ReservedItemSlotCore (2.0.48)
- LethalEmotesAPI (1.15.12)
- WesleysInteriors (2.1.0)
- JLL (1.9.3)
- WesleysMoons (5.1.4)
- ShipInventoryUpdated (1.2.13)
- LethalPerformance (1.0.1)
- LethalInternship (0.19.8)
- AsyncLoggers (2.1.4)
- SpiderPositionFix (1.4.0)
- SafeSoloScrap (2.0.1)
- LethalIntelligenceExperimental (0.4.7)
- RuntimeIcons (0.3.2)
- OpenBodyCams (3.0.5)
- LethalLib (0.16.4)
- LethalEscapeUpdated (0.9.6)
- Config
- Disabled Door Access in orbit
</details>
## 0.6.4
**Summary**
- Added Anime Characters (Couldn't tell you why)
- Added TONS of new moons
- New interiors
- Lategame Cruiser Upgrades!
- Brought back HDLethalCompany (For graphics settings)
- Updated Mods
- Fixed performance issues caused by SoundAPI
- Added ReservedUtilitySlot
- Added Nutcracker Skin
- Increased hand slots (4 -> 5)
- Balanced Graphics for FPS
- You can now be killed by the ship doors
- Press Y to use cell phones!
- New Elite Flashlight!
- Mask Fixes
- Hotbar Icons are now generated for scrap and tools
- Bug fixes regardling Melee weapons
- New Enemy (She wants to play Simon Says)
- Increased Starting money (500 -> 750)
<details>
<summary>In Depth</summary>
- Added
- LategameCruiserUpgrades (1.1.4)
- DungeonGenerationPlus (1.3.4)
- CustomStoryLogs (1.4.6)
- WesleysMoons (5.0.21)
- HDLethalCompany (1.5.6)
- HDLCPatch (1.2.1)
- MoonDaySpeedMultiplierPatcher (1.0.1)
- JigglePhysicsPlugin (1.1.21)
- VocaloidCompany (0.1.3)
- AnimeModels (1.5.1)
- EnemySkinRegistry (1.4.6)
- EnemySkinKit (1.3.4)
- WesleysSkins (1.0.1)
- ReservedUtilitySlot (1.0.7)
- Chameleon (2.1.1)
- EliteFlashlight (1.0.2)
- LethalDoors (1.2.0)
- MaskFixes (1.1.2)
- VertexLibrary (1.1.0)
- RuntimeIcons (0.3.1)
- LethalPhones (1.3.1)
- MeleeFixes (1.4.0)
- PathfindingLib (0.0.14)
- Football (1.1.11)
- Updated
- HotbarPlus (1.8.2)
- ReservedItemSlotCore (2.0.43)
- LategameUpgrades (3.12.0)
- ButteryFixes (1.11.2)
- CullFactory (1.7.0)
- Mirage (1.18.1)
- LethalIntelligence (0.4.6)
- LobbyImprovements (1.0.8)
- JLL (1.9.1)
- WesleysInteriors (2.0.11)
- FixPluginTypesSerialization (1.1.2)
- TerminalFormatter (0.2.28)
- MrovLib (0.2.21)
- LethalPerformance (0.5.1)
- LethalHands (22.1.7)
- EmergencyDiceUpdated (1.8.2)
- BarberFixes (1.3.0)
- EnemySoundFixes (1.6.4)
- JetpackFixes (1.5.2)
- PathfindingLagFix (2.1.1)
- ReservedWalkieSlot (2.0.7)
- ReservedFlashlightSlot (2.0.10)
- LobbyCompatibility (1.4.0)
- LethalLevelLoader (1.4.8)
- LethalConfig (1.4.6)
- TooManyItems (1.4.1)
- Kast (1.1.0)
- WeatherRegistry (0.4.1)
- WeatherTweaks (1.0.3)
- MrovWeathers (0.0.4)
- Removed
- Catalyst
- Synthesis
- LC16bitGraphicsRemove
- Diversity
- GraphicsAPI
- Configs
- Disabled Multithreading for SoundAPI
- Increased Slot Count: (4 -> 5)
</details>
## 0.6.3
**Summary**
- Finally Fixed Ship Landing Bug
- Changed multiple Configs
- Overhauled Sound Effects (LethalResonance)
- Squashed bugs
- Removed broken/unused mods
- Shotgun & Shotgun shells now buyable
- Terminal Is Formatted Again
- Cutscenes during ship landing
- Braken now kidnaps you to a run level
- New Elevator Music
<details>
<summary>In Depth</summary>
- Added
- TerminalFormatter (0.2.26)
- Diversity (3.0.2)
- GraphicsAPI (1.0.0)
- LCCutscene (1.0.0)
- BuyableShotgun (1.3.0)
- BuyableShutgunShells (1.3.0)
- LethalResonance (4.7.5)
- ElevatorSymphony (1.1.2)
- Updated
- TestAccountCore (1.14.0)
- ButteryFixes (1.10.18)
- NaturalSelectionLib (0.6.5)
- LethalInternship (0.19.4)
- EnemySoundFixes (1.6.2)
- NaturalSelection (0.2.6)
- MrovLib (0.2.17)
- LethalEmotesAPI (1.15.10)
- LethalIntelligence (0.4.1)
- JetPackFixes (1.5.1)
- ShipInventory (1.2.5)
- SpiderPositionFix (1.2.1)
- WeatherRegistry (0.3.16)
- LethalLevelLoader (1.4.6)
- Removed
- StarlancerEnemyEscape
- ScoopysVarietyMod
- LCShrimp
- Config Changes
- Lowered Credit penalty on lost company cruiser: 150 -> 50
- Raised Credit Bonus for surviving players: 100 -> 150
- Lowered Weight in items required to stop jester from popping: 60lbs -> 50lbs
- All barbers now drumroll before jumping
- Mimic footsteps now sound more like normal player steps
- Dropping the jetpack while in motion will now carry your momentum
- You can now go outside in orbit
- Locker now has a chance to spawn on the following moons: Dine, Rend, Vow, March
</details>
## 0.6.2
**Summary**
- Updated Mods
- Fixed Multiplayer Networking Issues
<details>
<summary>In Depth</summary>
- Updated
- JLL (1.8.0)
- MoreCompany (1.11.0)
- LethalThings (0.10.7)
- BepInExFasterLoadAssetBundlesPatcher (0.6.5)
- HauntedHarpist (1.3.19)
- CruiserTunes (1.3.3)
- ShipInventory (1.2.3)
- Synthesis (1.1.3)
- LethalInternship (0.19.1)
- LethalEscapeUpdated (0.9.5)
- ReservedItemSlotCore (2.0.39)
- ShipWindows (1.11.0)
- ModelReplacementAPI (2.4.12)
- SpiderPositionFix (1.2.0)
- LethalIntelligence (0.3.6)
- NaturalSelection (0.2.3)
- LCShrimp (1.0.4)
- Removed
- ShowCapacity
</details>
## 0.6.1
**Summary**
- Now compatible with v69
- Items now recharge when re-entering orbit
- Stutters should be fixed for some who encountered them
- Re-added the ability to see capacity for paint spray and TZP
- Shrimp is now its own mod
- Enemies should no longer get stuck on Kast
- Music Rotation for Boombox and Cruiser
- Eyeless Dogs can now hear when the ship door is open and closed
- New Weather Types
- Cruiser is now easier to drive
<details>
<summary>In Depth</summary>
- Added
- OrbitRecharge (0.1.0)
- DisableLethalThingsDartScanNodes (0.0.1)
- ShowCapacity (1.0.12)
- LCShrimp (1.0.1)
- AudibleHydraulics (1.0.1)
- MrovWeathers (0.0.3)
- NaturalSelection (0.2.2)
- NaturalSelectionLib (0.6.1)
- CompanyCruiserSteeringFix (1.0.0)
- Updated
- WeatherRegistry (0.3.15)
- MrovLib (0.2.13)
- ButteryFixes (1.10.13)
- EmergencyDiceUpdated (1.7.4)
- LethalPerformance (0.5.0)
- LethalLevelLoader (1.3.13)
- AsyncLoggers (2.1.3)
- BarberFixes (1.2.2)
- TooManyEmotes (2.2.14)
- LethalEmotesAPI (1.15.9)
- LategameUpgrades (3.11.0)
- LobbyImprovements (1.0.7)
- Mirage (1.15.5)
- Locker (1.6.1)
- TestAccountCore (1.13.1)
- LethalIntelligenceExperimental (0.3.5)
- LethalLib (0.16.2)
- ShipInventory (1.2.2)
- Emblem (1.6.4)
- ImmersiveScrap (1.4.1)
- Zombies (0.3.13)
- Loadstone (0.1.18)
- FairAI (1.4.3)
- LethalNetworkAPI (3.3.2)
- CullFactory (1.6.3)
- EnemySoundFixes (1.6.0)
- ObjectVolumeController (1.1.2)
- LCOffice (1.2.7)
- Kast (1.0.9)
- DiminishingReturns (1.0.9)
</details>
## 0.6.0
**Summary**
- Added New Enemies
- Fixed Enemies not leaving the dungeons
- Balanced Spike Traps
- Balanced Mineshafts
- Framerate Increase (I get around 120fps now)
- Added a new moon (Catalyst)
<details>
<summary>In Depth</summary>
- Added
- Kast (1.0.8)
- InfiniteBoomboxBattery (1.0.0)
- LethalEscapeUpdated (0.9.5)
- SpikeTrapFixes (1.1.2)
- RebalancedMineshaft (0.3.0)
- SpiderPositionFix (1.1.1)
- Catalyst (1.1.2)
- Updated
- ButteryFixes (1.10.8)
- JLL (1.7.7)
- LethalEmotesAPI (1.15.8)
- TooManyEmotes (2.2.11)
- MoreCounterplay (1.4.1)
- WesleysInteriors (1.6.2)
- EmergencyDice (1.6.5)
- ImmersiveScrap (1.4.0)
- LCOffice (1.2.5)
- Zombies (0.3.12)
- LobbyImprovements (1.0.6)
- WeatherRegistry (0.2.9)
- MaskedEnemyOverhaulFork (3.4.0)
- OpenBodyCams (3.0.3)
- LobbyCompatibility (1.3.0)
- BarberFixes (1.2.0)
- HauntedHarpist (1.3.18)
- Loadstone (0.1.16)
- LethalIntelligenceExperimental (0.3.2)
- MrovLib (0.2.8)
- CullFactory (1.5.0)
- Mirage (1.12.2)
- Biodiversity (0.1.4)
- TestAccountCore (1.10.0)
- Removed
- Desolation
- LethalSleep
- FixCameraResolution
- YieldDmgTweak
- DuckCompany
- DeathQuota
- BoomboxNoPower
</details>
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## 1.0.0 - 5/25/2026
**Summary**
- Migrated Cosmetics to new package
<details>
<summary>In Depth</summary>
- Added
- HexasCosmetics (0.0.2)
</details>
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Cosmetics for Lethal-Extended
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{
"name": "Lethal_Extended_Cosmetics",
"version_number": "1.0.0",
"website_url": "",
"description": "Cosmetics for Lethal Extended",
"dependencies": [
"Hexa-Hexas_Cosmetics-0.0.2"
]
}
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## 1.0.0 - 5/25/2026
**Summary**
- Migrated Suits to new package
<details>
<summary>In Depth</summary>
- Added
- MasterChief (0.1.0)
- HelldiverSuit (1.0.2)
- SpidermanSuitV2 (1.2.0)
- LethalExtendedSuits (1.0.1)
</details>
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Suits & Costumes for Lethal-Extended
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{
"name": "Lethal_Extended_Costumes",
"version_number": "1.0.0",
"website_url": "",
"description": "Suits & Models for Lethal Extended",
"dependencies": [
"Pee_John_Labs-Lethal_Master_Chief-0.1.0",
"LSLS-Helldiver_Suit-1.0.2",
"Stoners-SpiderManSuitV2-1.2.0",
"PenguCC-Lethal_Extended_Suits-1.0.1"
]
}
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## 1.0.1 - 10/3/2026
- Updated Dependencies
<details>
<summary>In Depth</summary>
- Added
- ScandalsTweaks (1.1.9)
- WesleysShenanigans (1.0.21)
- DunGenReferanceFixerFixed (0.0.2)
- ScandalLib (1.0.23)
- TerminalUtils (0.0.16)
- Casinov81Patch (1.0.0)
- Updated
- LethalNetworkAPI (3.4.2)
- LethalLevelLoader (1.7.13)
- SoundAPI (2.0.13)
- MrovLib (0.4.15)
- HarmonyXTranspilerFix (1.4.0)
- MonoDetourBepInEx5 (0.7.16)
- MonoDetour (0.7.16)
- WesleysEmemyVariants (1.3.13)
- WesleysWeathers (1.3.2)
- DawnLib (0.9.25)
- MonkeyInjectionLibrary (1.0.3)
- WesleysInteriors (5.0.17)
- MaterialAssetRestorerCore (2.0.0)
- ScandalsTweaks (1.1.9)
- Removed
- LethalLevelLoaderUpdated
- DunGenReferenceFixer
</details>
## 1.0.0 - 5/25/2026
- Migrated Dependencies to new package
<details>
<summary>In Depth</summary>
- Added
- BepInExPack (5.4.2305)
- LethalLib (1.2.0)
- ReservedItemSlotCore (2.0.55)
- LethalLevelLoader (1.7.3)
- LethalLevelLoaderUpdated (1.6.0)
- OdinSerializer (2024.2.2700)
- LethalNetworkAPI (3.3.3)
- MirageCore (1.0.4)
- NAudio (2.2.2)
- LethalConfig (1.4.6)
- LethalCompany_InputUtils (0.7.13)
- CSync (5.0.1)
- loaforcsSoundAPI (2.0.8)
- loaforcsSoundAPILethalCompany (1.0.2)
- FixPluginTypeSerialization (1.1.4)
- LethalModDataLib (1.2.2)
- Interactive_Terminal_API (1.3.2)
- LethalToolbox (1.0.4)
- mrovLib (0.4.2)
- HarmonyXTranspilerFix (1.1.0)
- TestAccountCore (1.17.0)
- WeatherRegistry (0.8.7)
- StaticNetcodeLib (1.2.0)
- LethalSettings (1.4.1)
- JLL (1.9.9)
- NaturalSelectionLib (0.8.2)
- LCCutscene (2.0.1)
- DungeonGenerationPlus (1.4.1)
- CustomStoryLogs (1.5.3)
- MoonDaySpeedMultiplierPatcher (1.0.1)
- EnemySkinRegistry (1.5.1)
- EnemySkinKit (1.4.1)
- VertexLibrary (1.1.0)
- RuntimeIcons (0.3.3)
- PathfindingLib (2.4.1)
- AutoHookGenPatcher (1.0.9)
- DetourContextDisposeFix (1.0.7)
- MonoDetourBepInEx5 (0.7.13)
- TerraMesh (1.2.0)
- WesleysEnemyVariants (1.2.3)
- WesleysWeathers (1.2.10)
- DawnLib (0.9.2)
- TypeLoadExceptionFixer (1.0.4)
- WaterAssetRestorer (1.0.2)
- MonkeyInjectionLibrary (1.0.2)
- Concentus (2.3.0)
- OpusDotNet (1.0.30)
- WesleysInteriors (4.1.15)
- ModelReplacementAPI (2.4.19)
</details>
+1
View File
@@ -0,0 +1 @@
Dependencies for Lethal-Extended
@@ -15,7 +15,9 @@
"68 Artifice",
"5 Embrion",
"135 Duckstroid-14",
"745 Oxyde",
"64 Castle Grounds",
"724 Descent",
"475 Extort",
"13 Kast",
"76 Acidir",
"240 Alcatras",
@@ -27,6 +29,7 @@
"235 Calist",
"842 Core",
"42 Cosmocos",
"328 Crowd",
"537 Cubatres",
"354 Demetrica",
"48 Desolation",
@@ -45,8 +48,10 @@
"84 Junic",
"35 Lecaro",
"234 Motra",
"495 Narcotic",
"134 Oldred",
"94 Polarus",
"214 Release",
"648 Repress",
"398 Roart",
"132 Trite",
@@ -96,7 +96,7 @@ Enabled = true
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
LogLevels = All
[Preloader]
@@ -11,42 +11,42 @@ LastDownloadedGUID = 000000000000000000000000000000000
## The in-memory offset of the MonoManager::AwakeFromLoad function.
# Setting type: String
# Default value: 00
MonoManagerAwakeFromLoadOffset = 76C0C0
MonoManagerAwakeFromLoadOffset = 784130
## The in-memory offset of the MonoManager::IsAssemblyCreated function.
# Setting type: String
# Default value: 00
MonoManagerIsAssemblyCreatedOffset = 76BBF0
MonoManagerIsAssemblyCreatedOffset = 00
## The in-memory offset of the IsFileCreated function.
# Setting type: String
# Default value: 00
IsFileCreatedOffset = 00
IsFileCreatedOffset = 6921A0
## The in-memory offset of the ScriptingManagerDeconstructor function.
# Setting type: String
# Default value: 00
ScriptingManagerDeconstructorOffset = 781360
ScriptingManagerDeconstructorOffset = 798C40
## The in-memory offset of the ConvertSeparatorsToPlatform function.
# Setting type: String
# Default value: 00
ConvertSeparatorsToPlatformOffset = 683330
ConvertSeparatorsToPlatformOffset = 68ED20
## The in-memory offset of the free_alloc_internal function.
# Setting type: String
# Default value: 00
FreeAllocInternalOffset = 648220
FreeAllocInternalOffset = 658E30
## The in-memory offset of the malloc_internal function.
# Setting type: String
# Default value: 00
MallocInternalOffset = 3556D0
MallocInternalOffset = 35ADF0
## The in-memory offset of the m_ScriptingAssemblies global field.
# Setting type: String
# Default value: 00
ScriptingAssembliesOffset = 1BFBA40
ScriptingAssembliesOffset = 1C4CC80
[Overrides]
@@ -1,4 +1,4 @@
## Settings file was created by plugin ReservedItemSlotCore v2.0.52
## Settings file was created by plugin ReservedItemSlotCore v2.0.54
## Plugin GUID: FlipMods.ReservedItemSlotCore
[Client-side]
@@ -2,6 +2,6 @@
## Allows old birds to spawn inside
# Setting type: Boolean
# Default value: true
# Default value: false
Wake the birds = true
@@ -1,12 +1,13 @@
[Core]
## Enables spooky mode
# Setting type: Boolean
# Default value: false
Spooky mode = true
## Spawns prop nutcrackers on the moon
# Setting type: Boolean
# Default value: true
Outside nutcracker statues = true
[Visual overhauls]
## Changes the Toy Store to the Halloween variant
# Setting type: Boolean
# Default value: false
Spooky mode = false
@@ -1,4 +1,4 @@
## Settings file was created by plugin JLL v1.9.8
## Settings file was created by plugin JLL v1.9.9
## Plugin GUID: JacobG5.JLL
[LCCutscene]
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,10 @@
## Settings file was created by plugin MonkeyInjectionLibrary v1.0.2
## Plugin GUID: mattymatty.MonkeyInjectionLibrary
[LoadOptions]
## Try to load missing assemblies from BepInEx folders
# Setting type: Boolean
# Default value: false
enhanced_compatibility = false
@@ -1,4 +1,4 @@
## Settings file was created by plugin MrovLib v0.3.5
## Settings file was created by plugin MrovLib v0.4.2
## Plugin GUID: MrovLib
[General]
@@ -0,0 +1,10 @@
## Settings file was created by plugin PathfindingLib v2.4.1
## Plugin GUID: Zaggy1024.PathfindingLib
[Vanilla Patches]
## Whether to patch auto-updating OffMeshLinks and NavMeshLinks to avoid invalidating paths and causing AI to stutter-step.
# Setting type: Boolean
# Default value: true
PatchOffMeshConnectionStutterStepping = true
@@ -0,0 +1,188 @@
## Settings file was created by plugin DawnLib v0.8.5
## Plugin GUID: com.github.teamxiaolan.dawnlib
[Achievements]
## Disable the Achievements Button from showing up in the main menu
# Setting type: Boolean
# Default value: false
Disable Achievements Button = false
[Compatibility]
## Patches LethalConfig to enable raw editing of strings for unknown types.
## Current Targeted Version: 1.4.6
# Setting type: CompatibilityBool
# Default value: IfVersionMatches
# Acceptable values: Never, Always, IfVersionMatches, IfMajorVersionMatches
Extend LethalConfig Support = IfVersionMatches
## Allow LLL to override the vanilla status of unlockables
# Setting type: Boolean
# Default value: false
Allow LLL to Override Vanilla Moon Locked/Hidden Status = false
[Dawn Save System]
## Disable the Dawn Save System for item saving
# Setting type: Boolean
# Default value: false
Item Saving = false
## Disable the Dawn Save System for unlockable saving
# Setting type: Boolean
# Default value: false
Unlockable Saving = false
[Exports]
## Export a markdown file listing all tags?
# Setting type: Boolean
# Default value: false
Tag Info Export = false
[InternalDebugging]
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
ReplaceThis = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
EntityReplacements = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Sounds = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Weathers = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Enemies = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Moons = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Items = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
MapObjects = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Unlockables = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
AssetLoading = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Weights = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Achievements = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Dusk = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Progressive = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
ExtendedTOML = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
LethalConfig = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Pathfinding = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Tags = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Dungeons = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Patching = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
PersistentDataContainer = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
SceneManager = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
SaveManager = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
NamespacedKeys = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
StoryLogs = false
## Enable/Disable this DebugLogSource. Should only be true if you know what you are doing or have been asked to.
# Setting type: Boolean
# Default value: false
Terminal = false
[Terminal]
## Dawnlib's terminal keyword resolution sytem to better handle conflicting keywords.
# Setting type: Boolean
# Default value: true
Keyword Resolution = true
## When Keyword Resolution is enabled, how many characters must match for a keyword to be considered a result for a given input in the terminal.
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 0 to 5
Keyword Specificity = 3
@@ -0,0 +1,20 @@
## Settings file was created by plugin Lethal Company Input Utils v0.7.12
## Plugin GUID: com.rune580.LethalCompanyInputUtils
[General]
## Valid Locales can be found in the 'Locale' folder where InputUtils is installed at.
## Can reload live in-game when using LethalConfig.
# Setting type: String
# Default value: en_US
Locale = en_US
[Patches]
## This may fix issues where Unity attempts to load optional dependencies from mods that are not installed.
## This could potentially increase the start up time.
## Restart required in order to take effect
# Setting type: Boolean
# Default value: true
Patch InputManager to use a Safer RegisterCustomTypes method = true
@@ -0,0 +1,613 @@
## Settings file was created by plugin WeatherRegistry v0.8.5
## Plugin GUID: mrov.WeatherRegistry
[|General]
## Semicolon-separated list of asset bundle names that shouldn't be loaded.
# Setting type: String
# Default value:
Bundle Blacklist =
## Enable colored weathers on map screen
# Setting type: Boolean
# Default value: true
Colored Weathers = true
## Display planet videos on map screen
# Setting type: Boolean
# Default value: true
Planet Videos = false
## Show weather multipliers on map screen
# Setting type: Boolean
# Default value: false
Show Weather Multipliers = false
## Display 'WEATHER: CLEAR' on map screen when weather is clear
# Setting type: Boolean
# Default value: true
Show Clear Weather = true
## Use Registry's scrap multipliers. Disable if you prefer to use other mod's multiplier settings.
# Setting type: Boolean
# Default value: true
Scrap multipliers = true
[|Logging]
## Select which logs to show.
# Setting type: LoggingType
# Default value: Basic
# Acceptable values: Basic, Debug, Developer
Display Log Levels = Basic
[|Patches]
## Allows you to disable FacilityMeltdown patch (for when the mod is not working correctly)
# Setting type: Boolean
# Default value: true
Enable Facility Meltdown Compatibility Patch = true
[|WeatherSelection]
## Select the algorithm to use during weather selection.
# Setting type: WeatherAlgorithm
# Default value: Registry
# Acceptable values: Registry, Vanilla, Hybrid
Weather Selection Algorithm = Registry
## If enabled, the first day will always have clear weather, on all planets, regardless of the selected algorithm.
# Setting type: Boolean
# Default value: false
First Day Clear Weather = false
[Modded Weather: BlackFog]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter =
Level weights =
WeatherToWeather weights =
[Modded Weather: Blackout]
Default weight = 35
Scrap amount multiplier = 0.65
Scrap value multiplier = 1.7
Filtering option = false
Level filter = Gordion;
Level weights = Rend@200; Dine@200; Titan@200
WeatherToWeather weights = None@200; Cloudy@250
[Modded Weather: Cloudy]
Default weight = 25
Scrap amount multiplier = 1.6
Scrap value multiplier = 0.8
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
WeatherToWeather weights = Eclipsed@50;Stormy@80
[Modded Weather: Earthquakes]
Default weight = 40
Scrap amount multiplier = 1.1
Scrap value multiplier = 1
Filtering option = false
Level filter = Company;Galetry;Calist;Berunah
Level weights = MoonName@50
WeatherToWeather weights = WeatherName@50
[Modded Weather: Forsaken]
Default weight = 30
Scrap amount multiplier = 1.2
Scrap value multiplier = 1.2
Filtering option = false
Level filter = Company;Galetry;Berunah;Calist;Repress;Cosmocos
Level weights = MoonName@20
WeatherToWeather weights = WeatherName@20
[Modded Weather: Hallowed]
Default weight = 8
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Company;Galetry;Calist;Berunah;Asteroid-13;Thalasso;Roart;Repress;Cosmocos
Level weights = MoonName@8
WeatherToWeather weights = WeatherName@8
[Modded Weather: Hurricane]
Default weight = 80
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Company;Galetry;Calist;Berunah;Asteroid-13,Roart;Repress;Cosmocos
Level weights = WeatherName@20
WeatherToWeather weights = WeatherName@20
[Modded Weather: MeteorShower]
Default weight = 10
Scrap amount multiplier = 1.2
Scrap value multiplier = 0.9
Filtering option = false
Level filter = galetry;gordion
Level weights = MoonName@50;
WeatherToWeather weights = WeatherName@50;
[Modded Weather: NightShift]
Default weight = 30
Scrap amount multiplier = 0
Scrap value multiplier = 0
Level filter = oxyde
Level weights = MoonName@50;
WeatherToWeather weights = WeatherName@50;
[Modded Weather: Tornado]
Default weight = 10
Scrap amount multiplier = 1.2
Scrap value multiplier = 0.85
Filtering option = false
Level filter = galetry;gordion
Level weights = MoonName@50;
WeatherToWeather weights = WeatherName@50;
[Vanilla Weather: DustClouds]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
WeatherToWeather weights = WeatherName@50;
[Vanilla Weather: Eclipsed]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
WeatherToWeather weights = None@300; Rainy@40; Stormy@16; Flooded@20; Foggy@60; Eclipsed@10
[Vanilla Weather: Flooded]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
WeatherToWeather weights = None@160; Rainy@60; Stormy@50; Flooded@10; Foggy@60; Eclipsed@40
[Vanilla Weather: Foggy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
WeatherToWeather weights = None@200; Rainy@60; Stormy@50; Flooded@10; Foggy@30; Eclipsed@20
[Vanilla Weather: None]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
WeatherToWeather weights = None@160; Rainy@100; Stormy@70; Flooded@20; Foggy@40; Eclipsed@10
[Vanilla Weather: Rainy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
WeatherToWeather weights = None@100; Rainy@60; Stormy@40; Flooded@30; Foggy@50; Eclipsed@20
[Vanilla Weather: Stormy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
WeatherToWeather weights = None@160; Rainy@110; Stormy@10; Flooded@120; Foggy@20; Eclipsed@80
[Weather: DustClouds]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = WeatherName@50;
[Weather: Eclipsed]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@300; Rainy@40; Stormy@16; Flooded@20; Foggy@60; Eclipsed@10
[Weather: Flooded]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@160; Rainy@60; Stormy@50; Flooded@10; Foggy@60; Eclipsed@40
[Weather: Foggy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@200; Rainy@60; Stormy@50; Flooded@10; Foggy@30; Eclipsed@20
[Weather: None]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@160; Rainy@100; Stormy@70; Flooded@20; Foggy@40; Eclipsed@10
[Weather: Rainy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@100; Rainy@60; Stormy@40; Flooded@30; Foggy@50; Eclipsed@20
[Weather: Stormy]
Default weight = 100
Scrap amount multiplier = 1
Scrap value multiplier = 1
Filtering option = false
Level filter = Gordion;
Level weights = MoonName@50;
Weather weights = None@160; Rainy@110; Stormy@10; Flooded@120; Foggy@20; Eclipsed@80
[WeatherTweaks Weather: Eclipsed + Blackout]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Eclipsed + Flooded]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Eclipsed + Rainy]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Eclipsed > Foggy]
Enable Weather = true
Default weight = 15
Level weights =
[WeatherTweaks Weather: Eclipsed > None]
Enable Weather = true
Default weight = 30
Level weights =
[WeatherTweaks Weather: Foggy + Blackout]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Foggy + Eclipsed]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Foggy + Flooded]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Foggy + Rainy]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Foggy > None]
Enable Weather = true
Default weight = 30
Level weights =
[WeatherTweaks Weather: None > Blackout]
Enable Weather = true
Default weight = 30
Level weights =
[WeatherTweaks Weather: None > Foggy]
Enable Weather = true
Default weight = 15
Level weights =
[WeatherTweaks Weather: None > Stormy]
Enable Weather = true
Default weight = 15
Level weights =
[WeatherTweaks Weather: Rainy + Blackout]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Rainy > Eclipsed]
Enable Weather = true
Default weight = 30
Level weights =
[WeatherTweaks Weather: Stormy + Flooded]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Stormy + Rainy]
Enable Weather = true
Default weight = 10
Level weights =
[WeatherTweaks Weather: Stormy + Rainy + Eclipsed]
Enable Weather = true
Default weight = 6
Level weights =
[WeatherTweaks Weather: Stormy + Rainy + Flooded]
Enable Weather = true
Default weight = 6
Level weights =
[WeatherTweaks Weather: Stormy + Rainy + Flooded + Eclipsed]
Enable Weather = true
Default weight = 5
Level weights =
[WeatherTweaks Weather: Stormy > Rainy]
Enable Weather = true
Default weight = 30
Level weights =
Binary file not shown.

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+65
View File
@@ -0,0 +1,65 @@
{
"name": "Lethal_Extended_Dependencies",
"version_number": "1.0.1",
"website_url": "",
"description": "Dependencies for Lethal Extended",
"dependencies": [
"BepInEx-BepInExPack-5.4.2305",
"Evaisa-LethalLib-1.2.0",
"FlipMods-ReservedItemSlotCore-2.0.55",
"IAmBatby-LethalLevelLoader-1.7.13",
"Lordfirespeed-OdinSerializer-2024.2.2700",
"xilophor-LethalNetworkAPI-3.4.2",
"qwbarch-MirageCore-1.0.4",
"Bobbie-NAudio-2.2.2",
"AinaVT-LethalConfig-1.4.6",
"Rune580-LethalCompany_InputUtils-0.7.13",
"Sigurd-CSync-5.0.1",
"loaforc-loaforcsSoundAPI-2.0.13",
"loaforc-loaforcsSoundAPI_LethalCompany-1.0.2",
"Evaisa-FixPluginTypesSerialization-1.1.4",
"MaxWasUnavailable-LethalModDataLib-1.2.2",
"WhiteSpike-Interactive_Terminal_API-1.3.3",
"IAmBatby-LethalToolbox-1.0.4",
"mrov-MrovLib-0.4.15",
"DiFFoZ-HarmonyXTranspilerFix-1.4.0",
"TestAccount666-TestAccountCore-1.18.0",
"mrov-WeatherRegistry-0.8.8",
"xilophor-StaticNetcodeLib-1.2.0",
"willis81808-LethalSettings-1.4.1",
"JacobG5-JLL-1.10.1",
"Fandovec03-NaturalSelectionLib-0.8.2",
"IntegrityChaos-LCCutscene-2.0.1",
"Alice-DungeonGenerationPlus-1.5.1",
"Yorimor-CustomStoryLogs-1.6.0",
"WhiteSpike-Moon_Day_Speed_Multiplier_Patcher-1.0.1",
"AntlerShed-EnemySkinRegistry-1.5.1",
"AntlerShed-EnemySkinKit-1.4.1",
"LethalCompanyModding-VertexLibrary-1.1.0",
"LethalCompanyModding-RuntimeIcons-0.3.3",
"Zaggy1024-PathfindingLib-2.4.1",
"Hamunii-AutoHookGenPatcher-1.1.1",
"Hamunii-DetourContext_Dispose_Fix-1.0.9",
"MonoDetour-MonoDetour_BepInEx_5-0.7.16",
"MonoDetour-MonoDetour-0.7.16",
"v0xx-TerraMesh-1.2.0",
"Magic_Wesley-Wesleys_Ememy_Variants-1.3.13",
"Magic_Wesley-Wesleys_Shenanigans-1.0.21",
"Magic_Wesley-Wesleys_Weathers-1.3.2",
"TeamXiaolan-DawnLib-0.9.25",
"Hamunii-TypeLoadExceptionFixer-1.0.4",
"Sniper1_1-WaterAssetRestorer-2.0.0",
"mattymatty-MonkeyInjectionLibrary-1.0.3",
"qwbarch-Concentus-2.3.0",
"qwbarch-OpusDotNet-1.0.30",
"Magic_Wesley-WesleysInteriors-5.0.17",
"BunyaPineTree-ModelReplacementAPI-2.4.20",
"XuXiaolan-SoftMaskKiller-0.0.1",
"RustyAstroboy-DunGenReferenceFixerFixed-0.0.2",
"Sniper1_1-MaterialAssetRestorerCore-2.0.0",
"Scandal-Scandals_Tweaks-1.1.9",
"Scandal-ScandalLib-1.0.23",
"mrov-TerminalUtils-0.0.16",
"lethal_coder-Casino_v81_Patch-1.0.0"
]
}
+43
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## 1.0.1 - 10/3/2026
- Updated Mods & Fixed grab issue bug
<details>
<summary>In Depth</summary>
- Updated
- JetpackFixes (1.6.3)
- ButteryFixes (1.17.23)
- StarlancerAIFix (3.13.2)
- MattyFixes (1.1.41)
- EnemySoundFixes (1.9.21)
- MaskFixes (1.6.3)
- SpiderPositionFix (1.6.5)
- Removed
- TestAccountFixes
</details>
## 1.0.0 - 5/25/2026
- Migrated Fixes to new package
<details>
<summary>In Depth</summary>
- Added
- LethalFixes (1.3.3)
- ApparatusFix (0.0.3)
- MattyFixes (1.1.35)
- MeleeFixes (1.4.1)
- TestAccountFixes (1.4.0)
- BarberFixes (1.3.0)
- JetpackFixes (1.5.4)
- ButteryFixes (1.17.0)
- SpikeTrapFixes (1.2.0)
</details>
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Bug fix mod dependencies for Lethal-Extended
@@ -1,4 +1,4 @@
## Settings file was created by plugin Buttery Fixes v1.14.7
## Settings file was created by plugin Buttery Fixes v1.15.6
## Plugin GUID: butterystancakes.lethalcompany.butteryfixes
[Audio]
@@ -22,6 +22,17 @@ RestoreArtificeAmbience = true
# Default value: true
PatchLadders = true
## When you board the ship, all scrap in your inventory should immediately display as collected on the HUD. If you encounter problems with inventory or item collection, see if turning this off helps.
# Setting type: Boolean
# Default value: true
AutoCollect = true
## [EXPERIMENTAL] Vanilla has a bug where orbit phase only ends for clients after the ship doors open, instead of after the lever is pulled, like for the host. This causes certain objects and enemies to desync, most notably the Giant Sapsucker (which becomes unable to damage clients) and its eggs (which hatch instantly).
## Enabling this setting will fix this core problem, but might cause unexpected behavior with other mods, if they assume vanilla's behavior.
# Setting type: Boolean
# Default value: true
EndOrbitEarly = true
[Extra]
## Allows the "scan" command on the terminal to count the value of items on your ship in orbit. Butlers' knives will be visible on the map and "scan" command before they are killed.
@@ -45,6 +56,26 @@ FilterDecor = false
# Default value: false
TypeGordion = false
## Restores some removed text and corrects certain typographical errors in bestiary entries.
# Setting type: Boolean
# Default value: true
AlterBestiary = true
## Changes the cooldown on some items and interactable furniture to prevent sounds overlapping in strange ways.
# Setting type: Boolean
# Default value: true
AdjustCooldowns = true
## When a player's corpse is completely destroyed (eaten by a Forest Keeper, suffocated by quicksand, etc.) the radar will display the "No signal!" screen instead of spectating the location where they died.
# Setting type: Boolean
# Default value: false
NoBodyNoSignal = false
## Fixes Zeekerss' blatant typo when spelling "Golden goblet" (which, for reasons unknown, mistakenly became "Golden cup")
# Setting type: Boolean
# Default value: false
TheGoldenGoblet = false
[Gameplay]
## (Host only) Randomizes the seed when starting a new save file, rather than always using the default of 0. (This changes starting weather and shop sales.)
@@ -62,7 +93,7 @@ FixFireExits = true
# Default value: true
MakeConductive = false
## (Host only) Enabling this will allow you to sell keys for $3 as listed, but will also cause them to be lost if all players die. If this is disabled, they will no longer show "Value: $3" on the scanner, instead.
## (Host only) Enabling this will allow you to sell keys for $3 as listed, but will also cause them to be lost if all players die, and block belt bags from grabbing them. If this is disabled, they will no longer show "Value: $3" on the scanner, instead.
# Setting type: Boolean
# Default value: false
KeysAreScrap = false
@@ -71,7 +102,7 @@ KeysAreScrap = false
## This will prevent some enemy types from spawning out of control on certain maps.
# Setting type: Boolean
# Default value: true
LimitSpawnChance = false
LimitSpawnChance = true
## (Host only) Allows Old Birds to continue spawning even once all the ones presently on the map have "woken up", like in vanilla. This will cause them to appear out of nowhere, since they don't have a proper spawning animation
## This will also allow outdoor spawns to "overflow" when you unplug the apparatus, since that doesn't add Old Birds to the power count in vanilla.
@@ -1,4 +1,4 @@
## Settings file was created by plugin Enemy Sound Fixes v1.8.1
## Settings file was created by plugin Enemy Sound Fixes v1.8.5
## Plugin GUID: butterystancakes.lethalcompany.enemysoundfixes
[Misc]
@@ -1,4 +1,4 @@
## Settings file was created by plugin Jetpack Fixes v1.5.3
## Settings file was created by plugin Jetpack Fixes v1.5.4
## Plugin GUID: butterystancakes.lethalcompany.jetpackfixes
[Misc]
@@ -1,4 +1,4 @@
## Settings file was created by plugin Mask Fixes v1.4.1
## Settings file was created by plugin Mask Fixes v1.5.2
## Plugin GUID: butterystancakes.lethalcompany.maskfixes
[Bonus]
@@ -11,7 +11,7 @@ Random Suits = false
## (Client-side) A comma-separated list of suits that natural Masked are permitted to wear. This is not case-sensitive, and will match strings from front-to-back. (Example: "bROw" will find "Brown suit" successfully)
## Entering only "all" instead will automatically add every suit to the list.
# Setting type: String
# Default value: orange,green,hazard,pajama,purple,bee,bunny
# Default value: Orange suit,Green suit,Hazard suit,Pajama suit,Purple Suit,Bee Suit,Bunny Suit
Suit Whitelist = orange,green,hazard,pajama,purple,bee,bunny
## (Client-side) The chance that a natural Masked will wear a Tragedy mask instead of a Comedy. (0.0 = all Comedy, 1.0 = all Tragedy, 0.5 = 50/50)
@@ -29,7 +29,7 @@ Patch Hiding Behavior = true
## (Host only) Rewrites Masked roaming behavior to fix some bugs with the vanilla implementation. This will fix Masked entering/exiting the building constantly, or getting stuck on the mineshaft elevator.
# Setting type: Boolean
# Default value: true
# Default value: false
Patch Roaming Behavior = true
## (Client-side, requires restart) When you are killed by a Masked, this will fix your mimic's appearance not synchronizing for anybody except the host. As a side effect this will also make you drop your items when converted.
File diff suppressed because it is too large Load Diff
@@ -1,4 +1,4 @@
## Settings file was created by plugin LethalFixes v1.2.7
## Settings file was created by plugin LethalFixes v1.3.0
## Plugin GUID: uk.1a3.lethalfixes
[Compatibility]
@@ -51,8 +51,5 @@ Sound On Enable = false
# Default value: true
Sound On Disable = true
## Should spike traps have the safe period if a player inverse teleports underneath?
# Setting type: Boolean
# Default value: false
Inverse Teleport Safety = false
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{
"name": "Lethal_Extended_Fixes",
"version_number": "1.0.1",
"website_url": "",
"description": "Fixes for Lethal Extended",
"dependencies": [
"Dev1A3-LethalFixes-1.3.3",
"mrov-ApparatusFix-0.0.3",
"mattymatty-Matty_Fixes-1.1.41",
"ButteryStancakes-MeleeFixes-1.5.1",
"ButteryStancakes-BarberFixes-1.3.1",
"ButteryStancakes-JetpackFixes-1.6.3",
"ButteryStancakes-ButteryFixes-1.17.23",
"SpookyBuddy-SpikeTrapFixes-1.2.0",
"AudioKnight-StarlancerAIFix-3.13.2",
"Hardy-LCMaxSoundsFix-1.2.0",
"ButteryStancakes-EnemySoundFixes-1.9.21",
"VirusTLNR-MaskedInvisFix-0.0.3",
"ButteryStancakes-VentSpawnFix-1.2.3",
"ButteryStancakes-MaskFixes-1.6.3",
"Fandovec03-SpiderPositionFix-1.6.5",
"JacobG5-DestroyItemInSlotFix-1.0.0"
]
}
+15
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@@ -0,0 +1,15 @@
## 1.0.0 - 5/25/2026
**Summary**
- Migrated Miscellaneous Mods to new package
<details>
<summary>In Depth</summary>
- Added
- LethalRichPresence (0.5.9)
- LoadingScreen (1.1.4)
</details>
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@@ -0,0 +1 @@
Miscellaneous mod dependencies for Lethal-Extended
@@ -8,7 +8,7 @@ Enabled = true
[2. Window]
## FakeGame = Makes a window with the same icon as the game, tries to mimic the game till it appears
## FixedWindow = A fixed loading screen on top of all windows, cant move or close and is not on the taskbar (Same behavior as v1.0.5 and less).
## FixedWindow = A fixed loading screen on top of all windows, cant move or close and is not on the taskbar (Same behavior as v1.0.5 and less) (I wouldn't use this option since it can be annoying to have the loading screen stuck on top of everything).
# Setting type: String
# Default value: FakeGame
# Acceptable values: FakeGame, FixedWindow
@@ -37,6 +37,22 @@ TitleBarColor = FFFFFF
# Default value: 000000
BackgroundColor = 000000
## Whether to randomize the background image on each game start
# Setting type: Boolean
# Default value: false
RandomizeImage = false
## Path to where to get the image or images for the background
## Relative to the BepInEx folder
# Setting type: String
# Default value: ./Plugins/*/LoadingScreen/*.png
ImagePath = ./Plugins/*/LoadingScreen/*.png
## Enable extra logging about image path finding
# Setting type: Boolean
# Default value: false
ImagePathLogs = false
[3. Text]
## Text color in hex format (e.g. FFFFFF for white).
@@ -57,7 +73,7 @@ TextBackgroundColor = 595959
[4. ProgressBar]
## Whether to use a customizable progress bar (allows changing colors) instead of the Windows native one
## Whether to use a customizable progress bar (allows using the options below) instead of the Windows native one
# Setting type: Boolean
# Default value: true
UseCustomProgressBar = true
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+10
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@@ -0,0 +1,10 @@
{
"name": "Lethal_Extended_Misc",
"version_number": "1.0.0",
"website_url": "",
"description": "Miscellaneous mods for Lethal Extended",
"dependencies": [
"mrov-LethalRichPresence-0.5.9",
"Bertogim-LoadingScreen-1.1.4"
]
}
+61
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@@ -0,0 +1,61 @@
## 1.0.1 - 10/3/2026
- Updated Mods
<details>
<summary>In Depth</summary>
- Updated
- CompanyHauler (2.0.6)
- RuntimeIconsBetterRotations (1.2.6)
- MoreSuits (1.5.4)
- BetterTeleporter (1.3.0)
- FairAI (1.6.1)
- TooManyEmotes (2.3.17)
- RollingGiant (2.6.3)
- LobbyImprovements (1.1.4)
- EmergencyDiceUpdated (1.14.2)
- Coroner (2.4.2)
- TooManySuits (2.0.4)
- ShipWindows (2.11.1)
- CelestialTint (1.5.3)
- WeatherTweaks (1.1.11)
- ImmortalSnail (0.7.8)
- ShipInventoryUpdated (2.0.10)
- DiminishingReturns (1.0.10)
- BioDiversity (0.2.95)
- LethalInternship (0.24.2)
- LethalEscapeUpdated (2.5.0)
- WiseWeapons (2.1.1)
- Chameleon (2.4.6)
- SelfSortingStorage (1.5.3)
- MaskedModelReplacement (1.3.2)
- CompanyHauler (2.2.34)
- TerminalFormatter (0.3.7)
- Spiner (2.0.0)
- ImmersiveEntrance (1.1.3)
- Removed
- LategameUpgrades
- LCOffice
- SCPFoundationDungeonPatched
- DoNotEatItems
- CruiserUpgrades
- BunkbedReviveLegitsFork
</details>
## 1.0.0 - 5/25/2026
- Migrated Mods to new package
<details>
<summary>In Depth</summary>
- Added
- Too many to count but trust me they're all there
</details>
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@@ -0,0 +1 @@
Mod dependencies for Lethal-Extended
+72
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@@ -0,0 +1,72 @@
## Settings file was created by plugin BetterBetterTeleporter v1.2.3
## Plugin GUID: BetterBetterTeleporter
[General]
## Resets the cooldown time on teleporters between days.
# Setting type: Boolean
# Default value: false
ResetCooldownOnOrbit = true
[Inverse Teleporter]
## Cooldown time (in seconds) for using the Inverse Teleporter.
# Setting type: Int32
# Default value: 210
# Acceptable value range: From 0 to 2147483647
InverseTeleporterCooldown = 10
## Makes the Inverse Teleporter "Drop" or "Keep" items on teleport.
# Setting type: ItemTeleportBehavior
# Default value: Drop
# Acceptable values: Keep, Drop
InverseTeleporterBehavior = Keep
## Keep these items regardless of Inverse Teleporter behavior (comma-separated item names).
##
## Does nothing if InverseTeleporterBehavior is set to "Keep".
# Setting type: String
# Default value:
InverseTeleporterAlwaysKeep =
## Drop these items regardless of Inverse Teleporter behavior (comma-separated item names).
##
## Does nothing if InverseTeleporterBehavior is set to "Drop".
# Setting type: String
# Default value:
InverseTeleporterAlwaysDrop =
## Drains all held battery items by a percentage when using the Inverse Teleporter.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 100
BatteryDrainPercent = 0
[Teleporter]
## Cooldown time (in seconds) for using the Teleporter.
# Setting type: Int32
# Default value: 10
# Acceptable value range: From 0 to 2147483647
TeleporterCooldown = 10
## Makes the Teleporter "Drop" or "Keep" items on teleport.
# Setting type: ItemTeleportBehavior
# Default value: Drop
# Acceptable values: Keep, Drop
TeleporterBehavior = Keep
## Keep these items regardless of Teleporter behavior (comma-separated item names).
##
## Does nothing if TeleporterBehavior is set to "Keep".
# Setting type: String
# Default value:
TeleporterAlwaysKeep =
## Drop these items regardless of Teleporter behavior (comma-separated item names).
##
## Does nothing if TeleporterBehavior is set to "Drop".
# Setting type: String
# Default value:
TeleporterAlwaysDrop =
@@ -23,7 +23,7 @@ DisplayShipParts = true
## Whether to door can be opened while in orbit.
# Setting type: Boolean
# Default value: false
ShipDoorAccess = true
ShipDoorAccess = false
[3. Debugging]

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